isnackie

Kuwait
Moderator Streamer Player Viewer

397 followers 11 streams in 30 days 9 avg. viewers last live on Oct 26, 2026

433 matches tracked 110 matches in 30 days

How does isnackie play?

Rating 1.02 K/R 0.73 ADR 80.5 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 433 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (384 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.9
Knife kills 4 in 433 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 56%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 80x 4K, 7 aces in 384 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.66+0.39 · Ø 0.27 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, ELO +405
= Stayed the same
K/R at 0.75, ADR at 81.6, Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 433 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −145 ELO
73 matches · 42% win rate
In match 4 of the day −121 ELO
57 matches · 44% win rate
Between 12:00 and 18:00 −82 ELO, win rate 43%
On Sundays −480 ELO, win rate 27%

isnackie loses the most ELO in match 3 of the day: −145 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.20 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 433 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
51% better than 51%
0.71 better than 43%
78.5 better than 41%
0.98 better than 39%
50% of 537 duels better than 47%
30% of 87 situations better than 29%
Anubis84
49% better than 44%
0.79 better than 80%
84.1 better than 72%
1.08 better than 73%
53% of 343 duels better than 64%
37% of 51 situations right on the average
Mirage69
46% better than 32%
0.72 better than 45%
80.3 better than 51%
0.99 better than 41%
51% of 210 duels right on the average
30% of 53 situations better than 28%
Ancient50
46% better than 34%
0.73 better than 53%
79.8 better than 49%
1.03 better than 65%
52% of 180 duels better than 61%
33% of 36 situations better than 39%
Cache28
54% -
0.70 -
78.6 -
0.98-
52% of 93 duels -
33% of 9 situations -
Inferno27
44% better than 25%
0.76 better than 74%
81.0 better than 60%
1.09 better than 80%
43% of 80 duels better than 12%
26% of 23 situations better than 20%
Nuke21
48% better than 30%
0.70 better than 30%
77.7 better than 34%
0.95 better than 25%
56% of 78 duels better than 73%
31% of 16 situations better than 31%
Vertigo16
63% -
0.79 -
88.1 -
1.10-
60% of 48 duels -
25% of 20 situations -

Compared with players on the same level who have at least 15 matches on the map.

How isnackie plays

Across 433 matches isnackie averages K/R 0.73, ADR 80.5 and a rating of 1.02. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Vertigo with a 63% win rate in 16 matches. In 170 of 433 matches the rating was 1.10 or higher (39%), in 172 it was below 0.90. In 384 matches with detailed stats: 80 4Ks and 7 aces. Best month by rating: November 2026 at 1.06. isnackie loses the most ELO in match 3 of the day (−145 ELO, win rate 42%). Things go best in match 2 of the day (+396 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +396 ELO. Improved over the last three months: Rating +0.05, ELO +405. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 81.6, Win rate at 50%. Last 30 days: 110 matches, win rate 49%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.