iraluss

JP
Streamer
91 matches tracked 33 matches in 30 days Follow on Twitch
ELO ▼ 34
1,065
30-day peak: 1,227
Rank EU
#1,028,895 #24,162 in JP

How does iraluss play?

Rating 0.93 (from 49 matches) K/R 0.73 ADR 79.7 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 5
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 49 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 12% weak 0.75 to 0.89 14% very weak below 0.75 43%
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 70%
Opening duels won 53%+4 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 28%
Clutch 1v2 won 20%−1 pp better than 47%
Clutch kills per match 1.3−0.3 better than 25%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+2 pp better than 62%
AWP share of kills 13%+2 pp better than 68%
K/D 0.96−0.01 better than 51%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.2 pp better than 45%
Rounds with 3K 3.9%+0.2 pp better than 63%
MVPs per match 2.10.0 level
4Ks and aces 12x 4K, 1 ace in 74 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 7%
Utility damage per round 1.4−2.5 better than 4%
Enemies flashed per round 0.12−0.13 better than 13%
Rounds with a death 76%+3 pp better than 22%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 91 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
22 matches · 36% wins
Between 6:00 and 12:00 ±0 ELO, win rate 42%

iraluss loses the most ELO on Dust 2: −52 ELO, 36% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.15 · Mirage
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 79%
0.77 better than 80%
84.0 better than 80%
0.96 better than 41%
49% of 161 duels level
37% of 19 situations better than 49%
Dust 222
36% better than 11%
0.63 better than 14%
70.0 better than 10%
0.80 better than 4%
47% of 113 duels better than 37%
0% of 4 situations better than 1%
Anubis14
36% -
0.73 -
79.1 -
0.93-
56% of 64 duels -
71% of 7 situations -
Nuke8
63% -
0.82 -
86.3 -
1.16-
71% of 42 duels -
33% of 3 situations -
Ancient6
17% -
0.71 -
75.3 -
0.89-
52% of 27 duels -
0% of 1 situations -
Inferno3
100% -
0.74 -
75.2 -
1.25-
56% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iraluss plays

Across 91 matches iraluss averages K/R 0.73 and ADR 79.7; the rating across the 49 rated matches is 0.93. Biggest strength: Opening duels won at 53%. That is better than 85% of players on level 5. Most room to improve: Utility damage per round at 1.4. That is better than only 4% of players on level 5. On average 15.4 kills per match, 46% of them headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 15 of 49 matches the rating was 1.10 or higher (31%), in 28 it was below 0.90. In 74 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 0.91. iraluss loses the most ELO on Dust 2 (−52 ELO, win rate 36%). Things go best on Mirage (+105 ELO, win rate 59%). Last 30 days: 33 matches, win rate 45%, ELO balance −58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.