ir4tsem

Russia
Streamer Player
148 matches tracked 11 matches in 30 days
ELO ▼ 5
1,240
30-day peak: 1,291
Rank EU
#945,880
Russia #247,559 in Russia

How does ir4tsem play?

Rating 0.85 (from 116 matches) K/R 0.39 ADR 44.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 14% weak 0.75 to 0.89 28% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 6

Compared with 988 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 41%−8 pp · Ø 49% better than 4%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 86%+49 pp · Ø 37% better than 99%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.96).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.79−0.17 · Ø 0.96 better than 4%
Pistol kills per match 2.7
Knife kills 2 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (12.8%).

2K rounds 9.6%−3.2 pp · Ø 12.8% better than 2%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 25%
MVPs per match 1.7−0.4 · Ø 2.1 better than 8%
4Ks and aces 6x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 49% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 51%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 38%
Deaths per round 49%−24 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.25, ADR +30.5
= Stayed the same
Rating at 0.83
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −114

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.66. Last 3 months: 0.60 (at the start 0.35). Well below the average (0.71).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −220 ELO
44 matches · 41% win rate
In match 3 of the day −56 ELO
26 matches · 38% win rate
On Fridays −29 ELO, win rate 33%

ir4tsem loses the most ELO on Mirage: −220 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.30 · Nuke
  4. Most kills in a match: 26 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
41% better than 21%
0.60 better than 7%
70.5 better than 13%
0.83 better than 6%
46% of 251 duels better than 29%
57% of 7 situations better than 92%
Ancient23
48% better than 40%
0.61 better than 8%
73.4 better than 19%
0.82-
45% of 110 duels better than 27%
40% of 5 situations better than 57%
Dust 223
61% better than 84%
0.69 better than 36%
76.6 better than 36%
0.89 better than 18%
44% of 144 duels better than 21%
60% of 5 situations better than 95%
Nuke20
60% better than 66%
0.67 better than 22%
75.1 better than 25%
0.88 better than 14%
52% of 98 duels better than 56%
75% of 4 situations better than 99%
Inferno16
56% better than 64%
0.68 better than 43%
80.1 better than 68%
0.96-
42% of 79 duels better than 15%
0% of 5 situations better than 1%
Anubis15
33% better than 7%
0.63 better than 12%
73.8 better than 22%
0.74-
49% of 75 duels right on the average
50% of 2 situations better than 83%
Cache5
60% -
0.62 -
69.6 -
0.81-
34% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ir4tsem plays

Across 148 matches ir4tsem averages K/R 0.39 and ADR 44.6; the rating across the 116 rated matches is 0.85. Biggest strength: Clutch 1v1 won at 86%, better than 99% of level 6 players. Most room to improve: Damage per round (ADR) at 44.6, better than only 1% of level 6 players. Averages 13.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 25 of 116 matches the rating was 1.10 or higher (22%), in 75 it was below 0.90. In 50 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. ir4tsem loses the most ELO on Mirage (−220 ELO, win rate 41%). Things go best from match 5 of the day (+136 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +136 ELO. Improved over the last three months: K/R +0.25, ADR +30.5. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −114. Unchanged in recent months: Rating at 0.83. Last 30 days: 11 matches, win rate 45%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.