IPLTN

South Korea
Moderator Streamer Player Viewer
231 matches tracked 11 matches in 30 days
ELO ▲ 58
2,174
30-day peak: 2,200
Rank EU
#149,967
South Korea #2,066 in South Korea

How does IPLTN play?

Rating 1.12 (from 176 matches) K/R 0.79 ADR 84.1 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 176 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.8
Knife kills 2 in 231 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 16x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +213
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 83.1, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −199 ELO
44 matches · 39% win rate
On Ancient −104 ELO
28 matches · 39% win rate
On Thursdays −330 ELO, win rate 36%

IPLTN loses the most ELO from match 5 of the day: −199 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke
  4. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% right on the average
0.79 better than 74%
87.0 better than 79%
1.11 better than 77%
56% of 316 duels better than 78%
33% of 27 situations better than 37%
Dust 265
52% better than 55%
0.79 better than 76%
81.9 better than 60%
1.12 better than 79%
46% of 158 duels better than 25%
31% of 26 situations better than 30%
Nuke30
47% better than 27%
0.78 better than 60%
83.3 better than 59%
1.10 better than 65%
60% of 89 duels better than 85%
25% of 16 situations better than 20%
Ancient28
39% better than 13%
0.82 better than 83%
84.9 better than 68%
1.19 better than 90%
54% of 74 duels better than 66%
30% of 10 situations better than 27%
Anubis14
64% -
0.69 -
76.6 -
1.07-
52% of 48 duels -
67% of 9 situations -
Cache6
67% -
0.86 -
86.6 -
1.20-
54% of 28 duels -
100% of 1 situations -
Inferno6
83% -
0.83 -
84.9 -
1.25-
43% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How IPLTN plays

Across 231 matches IPLTN averages K/R 0.79 and ADR 84.1; the rating across the 176 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 91 of 176 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 69 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.17. IPLTN loses the most ELO from match 5 of the day (−199 ELO, win rate 39%). Things go best in match 3 of the day (+167 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +167 ELO. Improved over the last three months: Headshots +2 pp, ELO +213. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 83.1, Win rate at 52%. Last 30 days: 11 matches, win rate 55%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.