IPandario

Japan
Streamer
353 matches tracked 13 matches in 30 days

How does IPandario play?

Rating 1.15 (from 229 matches) K/R 0.78 ADR 84.4 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 229 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.5 pp · Ø 13.7% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 36x 4K, 4 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 83%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.25, ADR +5.4, Win rate +4 pp, ELO +244
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −218 ELO
55 matches · 44% win rate
On Cache −82 ELO
34 matches · 50% win rate
On Tuesdays −277 ELO, win rate 42%

IPandario loses the most ELO on Anubis: −218 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Nuke
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 41 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
51% better than 40%
0.77 better than 57%
83.6 better than 59%
1.14 better than 76%
60% of 248 duels better than 89%
37% of 41 situations better than 44%
Ancient71
61% better than 75%
0.79 better than 66%
86.4 better than 69%
1.13 better than 73%
59% of 212 duels better than 84%
40% of 42 situations better than 54%
Anubis55
44% better than 19%
0.78 better than 64%
84.3 better than 64%
1.19 better than 86%
58% of 142 duels better than 80%
41% of 22 situations better than 57%
Nuke37
59% better than 58%
0.77 right on the average
81.9 better than 45%
1.16 better than 71%
64% of 92 duels better than 93%
39% of 18 situations right on the average
Cache34
50% better than 28%
0.83 better than 68%
88.0 better than 64%
1.15 better than 59%
55% of 126 duels better than 57%
23% of 22 situations better than 14%
Inferno34
53% better than 35%
0.79 better than 53%
85.5 better than 53%
1.17 better than 66%
62% of 97 duels better than 85%
26% of 19 situations better than 21%
Dust 214
29% -
0.63 -
73.1 -
0.66-
33% of 6 duels -
-
Overpass3
100% -
0.91 -
96.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How IPandario plays

Across 353 matches IPandario averages K/R 0.78 and ADR 84.4; the rating across the 229 rated matches is 1.15. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 71 matches. In 123 of 229 matches the rating was 1.10 or higher (54%), in 48 it was below 0.90. In 177 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. IPandario loses the most ELO on Anubis (−218 ELO, win rate 44%). Things go best in match 3 of the day (+346 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +346 ELO. Improved over the last three months: K/R +0.08, Rating +0.25, ADR +5.4, Win rate +4 pp, ELO +244. Got weaker: Headshots −2 pp. Last 30 days: 13 matches, win rate 54%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.