intjey

Kyrgyzstan
Streamer

232 followers 3 streams in 30 days 2 avg. viewers last live on Nov 3, 2026

154 matches tracked 57 matches in 30 days
ELO ▲ 511
2,079
30-day peak: 2,098
Rank EU
#200,599
Kyrgyzstan #741 in Kyrgyzstan

How does intjey play?

Rating 1.03 K/R 0.72 ADR 80.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 54%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +651, First kills +2 pp
= Stayed the same
ADR at 79.2
▼ Got worse
K/R −0.04, Rating −0.10, Headshots −2 pp, Win rate −6 pp, Clutch 1v1 −15 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +96 ELO
31 matches · 55% win rate
On Mondays +49 ELO, win rate 52%

intjey loses the most ELO in match 2 of the day: +96 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 42 · Cache
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 1.96 · Mirage
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
59% better than 78%
0.68 better than 23%
76.5 better than 28%
0.97 better than 30%
52% of 223 duels better than 56%
39% of 33 situations better than 54%
Dust 247
72% better than 98%
0.75 better than 56%
82.6 better than 60%
1.09 better than 70%
51% of 168 duels right on the average
50% of 32 situations better than 80%
Anubis18
56% better than 64%
0.73 better than 46%
78.6 better than 38%
1.05 better than 56%
54% of 63 duels better than 67%
30% of 10 situations better than 29%
Ancient15
60% better than 76%
0.77 better than 64%
84.8 better than 67%
1.03 right on the average
53% of 51 duels better than 60%
13% of 8 situations better than 4%
Nuke7
71% -
0.72 -
80.8 -
0.98-
37% of 30 duels -
50% of 6 situations -
Inferno6
33% -
0.72 -
79.8 -
0.98-
35% of 23 duels -
40% of 5 situations -
Cache4
75% -
0.84 -
90.1 -
1.16-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How intjey plays

Across 154 matches intjey averages K/R 0.72, ADR 80.1 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 72% win rate in 47 matches. In 63 of 154 matches the rating was 1.10 or higher (41%), in 59 it was below 0.90. In 154 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. intjey loses the most ELO in match 2 of the day (+96 ELO, win rate 55%). Things go best on Dust 2 (+521 ELO, win rate 72%). Match no. 3 of the day goes best: 73% win rate, +220 ELO. Improved over the last three months: ELO +651, First kills +2 pp. Got weaker: K/R −0.04, Rating −0.10, Headshots −2 pp, Win rate −6 pp, Clutch 1v1 −15 pp. Unchanged in recent months: ADR at 79.2. Last 30 days: 57 matches, win rate 68%, net ELO +534.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.