Insigmia

USA
Player
160 matches tracked

How does Insigmia play?

Rating 1.16 (from 113 matches) K/R 0.82 ADR 89.5 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 113 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 78%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 55%+8 pp · Ø 47% better than 90%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.18+0.18 · Ø 1.00 better than 93%
Pistol kills per match 3.3
Knife kills 2 in 160 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.0%+2.0 pp · Ø 13.0% better than 88%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 19x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +5 pp, ELO +82
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.10, ADR −5.8, Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.77 (at the start 0.83). Clearly above the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −127 ELO
23 matches · 39% win rate
On Mirage −28 ELO
39 matches · 38% win rate
Between 6:00 and 12:00 −143 ELO, win rate 33%
On Saturdays −110 ELO, win rate 35%

Insigmia loses the most ELO in match 3 of the day: −127 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 44 · Nuke
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.39 · Overpass

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
38% better than 13%
0.82 better than 85%
88.7 better than 86%
1.16 better than 88%
55% of 160 duels better than 73%
30% of 23 situations better than 26%
Dust 235
43% better than 23%
0.76 better than 69%
86.0 better than 79%
1.06 better than 67%
54% of 164 duels better than 71%
30% of 10 situations better than 28%
Ancient26
65% better than 90%
0.86 better than 97%
89.5 better than 94%
1.20 better than 97%
47% of 97 duels better than 34%
50% of 14 situations better than 81%
Anubis17
59% better than 78%
0.78 better than 79%
84.6 better than 77%
1.14-
55% of 53 duels better than 78%
0% of 1 situations better than 1%
Inferno15
60% better than 76%
0.79 better than 82%
90.5 better than 90%
1.06-
44% of 45 duels better than 18%
0% of 4 situations better than 2%
Cache11
55% -
0.88 -
93.8 -
1.36-
58% of 36 duels -
50% of 8 situations -
Nuke11
45% -
0.89 -
96.3 -
1.23-
54% of 26 duels -
67% of 3 situations -
Overpass6
50% -
1.00 -
104.8 -
1.89-
75% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Insigmia plays

Across 160 matches Insigmia averages K/R 0.82 and ADR 89.5; the rating across the 113 rated matches is 1.16. Biggest strength: Rating at 1.16, better than 94% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 18.6 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 61 of 113 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 63 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: June 2026 at 1.38. Insigmia loses the most ELO in match 3 of the day (−127 ELO, win rate 39%). Things go best on Ancient (+285 ELO, win rate 65%). Improved over the last three months: Win rate +5 pp, ELO +82. Got weaker: K/R −0.06, Rating −0.10, ADR −5.8, Headshots −4 pp. Last 30 days: 1 matches, win rate 100%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.