inputenok

Russia
Streamer
366 matches tracked 153 matches in 30 days Follow on Twitch
ELO ▲ 247
3,410
30-day peak: 3,465
Rank EU ▲ 1,106 places
#1,414 #406 in RU
30 days · before #2,520 · best #1,406

How does inputenok play?

Rating 1.03 (from 205 matches) K/R 0.70 ADR 78.4 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 205 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 8%−3 pp better than 46%
K/D 1.030.00 level
Pistol kills per match 2.5
Knife kills 1 in 366 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 50x 4K, 6 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Headshots +2 pp, ELO +301
= Stayed the same
ADR at 78.6
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66).

Patterns

From the last 366 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −100 ELO
57 matches · 51% wins
In match 2 of the day −41 ELO
49 matches · 47% wins
On Mondays −130 ELO, win rate 46%

inputenok loses the most ELO on Anubis: −100 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 46 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
54% better than 58%
0.70 better than 30%
78.8 better than 39%
1.03 better than 48%
51% of 344 duels better than 47%
31% of 72 situations better than 28%
Dust 2100
59% better than 73%
0.72 better than 41%
80.3 better than 47%
1.02 better than 42%
53% of 348 duels better than 60%
33% of 49 situations better than 37%
Ancient61
54% better than 56%
0.74 better than 46%
81.1 better than 48%
1.11 better than 72%
55% of 153 duels better than 70%
50% of 36 situations better than 82%
Anubis57
51% better than 47%
0.70 better than 28%
79.6 better than 42%
0.94 better than 16%
54% of 133 duels better than 65%
41% of 34 situations better than 58%
Inferno18
39% better than 9%
0.70 better than 28%
77.6 better than 28%
1.08-
63% of 59 duels better than 91%
29% of 17 situations better than 26%
Cache3
0% -
0.60 -
67.2 -
0.58-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How inputenok plays

Across 366 matches inputenok averages K/R 0.70 and ADR 78.4; the rating across the 205 rated matches is 1.03. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.4 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 59% win rate in 100 matches. In 88 of 205 matches the rating was 1.10 or higher (43%), in 73 it was below 0.90. In 316 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: October 2026 at 1.05. inputenok loses the most ELO on Anubis (−100 ELO, win rate 51%). Things go best on Mirage (+302 ELO, win rate 54%). Improved over the last three months: K/R +0.05, Headshots +2 pp, ELO +301. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 78.6. Last 30 days: 153 matches, win rate 52%, ELO balance +247.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.