innosense1229

South Korea
Player
231 matches tracked 51 matches in 30 days
ELO ▲ 65
2,383
30-day peak: 2,499
Rank SEA ▲ 12 places
#1,795
South Korea #82 in South Korea
30 days · prev. #1,807 · best #1,103

How does innosense1229 play?

Rating 1.01 (from 131 matches) K/R 0.72 ADR 78.3 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.00−0.03 · Ø 1.03 better than 33%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 30%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 23x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 16%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +183
= Stayed the same
ADR at 76.3, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.21, Headshots −2 pp

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −222 ELO
24 matches · 29% win rate
On Ancient −218 ELO
44 matches · 39% win rate
On Sundays −23 ELO, win rate 44%

innosense1229 loses the most ELO on Anubis: −222 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 43 · Inferno
  4. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
60% better than 79%
0.73 better than 41%
77.0 better than 28%
1.06 better than 57%
47% of 145 duels better than 24%
50% of 34 situations better than 82%
Ancient44
39% better than 12%
0.73 better than 39%
81.3 better than 47%
0.96 better than 24%
45% of 108 duels better than 13%
50% of 16 situations better than 78%
Dust 240
55% better than 63%
0.68 better than 20%
73.1 better than 12%
0.98 better than 29%
48% of 104 duels better than 30%
64% of 14 situations better than 97%
Anubis24
29% better than 3%
0.76 better than 59%
80.5 better than 46%
1.01-
40% of 52 duels better than 4%
38% of 8 situations right on the average
Inferno18
50% better than 35%
0.76 better than 54%
85.1 better than 64%
1.02-
60% of 20 duels better than 84%
33% of 3 situations better than 40%
Nuke6
50% -
0.71 -
80.7 -
1.14-
41% of 22 duels -
100% of 1 situations -
Cache4
0% -
0.66 -
75.4 -
0.86-
48% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How innosense1229 plays

Across 231 matches innosense1229 averages K/R 0.72 and ADR 78.3; the rating across the 131 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 92 matches. In 47 of 131 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. innosense1229 loses the most ELO on Anubis (−222 ELO, win rate 29%). Things go best on Mirage (+419 ELO, win rate 60%). Improved over the last three months: ELO +183. Got weaker: K/R −0.04, Rating −0.21, Headshots −2 pp. Unchanged in recent months: ADR at 76.3, Win rate at 50%. Last 30 days: 51 matches, win rate 49%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.