Inividual

Poland
Player
205 matches tracked 60 matches in 30 days Follow on Twitch

How does Inividual play?

Rating 1.10 (from 180 matches) K/R 0.79 ADR 87.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 13%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 10%−1 pp better than 56%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.0
Knife kills 3 in 205 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 17x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 5.0+0.9 better than 75%
Enemies flashed per round 0.47+0.17 better than 89%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, Win rate +8 pp, ELO +396
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −11.2

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.89. Last 3 months: 0.73 (at the start 0.85).

Patterns

From the last 205 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −153 ELO
96 matches · 49% wins
On Ancient −119 ELO
28 matches · 43% wins
On Saturdays −74 ELO, win rate 44%

Inividual loses the most ELO in match 1 of the day: −153 ELO, 49% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.26 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Most kills in a match: 41 · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
66% better than 92%
0.83 better than 85%
90.5 better than 88%
1.16 better than 84%
54% of 301 duels better than 64%
36% of 42 situations better than 44%
Dust 243
51% better than 45%
0.76 better than 60%
84.6 better than 70%
1.06 better than 56%
48% of 148 duels better than 31%
28% of 29 situations better than 22%
Ancient28
43% better than 18%
0.76 better than 58%
84.3 better than 64%
1.07 better than 62%
53% of 142 duels better than 61%
44% of 27 situations better than 71%
Nuke23
65% better than 79%
0.80 better than 65%
87.2 better than 70%
1.11-
60% of 109 duels better than 82%
41% of 17 situations better than 53%
Anubis16
38% better than 9%
0.77 better than 65%
83.3 better than 61%
1.06-
57% of 76 duels better than 80%
55% of 11 situations better than 84%
Inferno15
40% better than 12%
0.77 better than 62%
87.4 better than 73%
1.07 better than 63%
48% of 60 duels better than 27%
40% of 10 situations level
Cache12
42% -
0.74 -
86.7 -
0.99-
49% of 57 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inividual plays

Across 205 matches Inividual averages K/R 0.79 and ADR 87.1; the rating across the 180 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 87.1. That is better than 82% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 18.0 kills per match, 45% of them headshots. The strongest map is Mirage with a 66% win rate in 67 matches. In 81 of 180 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 94 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: February 2026 at 1.23. Inividual loses the most ELO in match 1 of the day (−153 ELO, win rate 49%). Things go best on Mirage (+540 ELO, win rate 66%). Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +396. Got weaker: K/R −0.12, Rating −0.17, ADR −11.2. Last 30 days: 60 matches, win rate 62%, ELO balance +369.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.