imDECOOO

Nigeria
Moderator Streamer Player Viewer

2,214 followers 28 streams in 30 days 9 avg. viewers last live on Nov 11, 2026

353 matches tracked 91 matches in 30 days

How does imDECOOO play?

Rating 0.84 K/R 0.57 ADR 65.0 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 353 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so well below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.81−0.23 · Ø 1.04 better than 1%
Pistol kills per match 2.3
Knife kills 2 in 353 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 9.3%−4.2 pp · Ø 13.5% better than 1%
3K rounds 2.4%−1.8 pp · Ø 4.2% better than 1%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 32x 4K, 3 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +341
= Stayed the same
K/R at 0.57, Rating at 0.85, ADR at 65.4, Headshots at 53%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.55
JunJulAugSepOctNov

Best month: October 2026 with 0.60. Last 3 months: 0.57 (at the start 0.56). Well below the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −213 ELO
66 matches · 45% win rate
On Mirage −103 ELO
61 matches · 46% win rate
On Mondays −230 ELO, win rate 44%

imDECOOO loses the most ELO in match 3 of the day: −213 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.92 · Mirage
  3. Most kills in a match: 30 · Inferno
  4. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient96
60% better than 74%
0.57 better than 1%
63.6 better than 1%
0.83 better than 2%
42% of 352 duels better than 6%
35% of 54 situations better than 42%
Dust 290
51% better than 44%
0.58 better than 1%
67.5 better than 2%
0.86 better than 3%
42% of 360 duels better than 7%
35% of 48 situations better than 39%
Mirage61
46% better than 25%
0.61 better than 3%
68.7 better than 3%
0.86 better than 4%
43% of 336 duels better than 9%
39% of 38 situations better than 53%
Anubis48
67% better than 90%
0.56 better than 1%
64.8 better than 1%
0.85 better than 3%
39% of 165 duels better than 3%
35% of 31 situations better than 42%
Inferno46
61% better than 63%
0.49 better than 1%
59.1 better than 1%
0.76 better than 1%
37% of 179 duels better than 1%
44% of 18 situations better than 59%
Cache11
55% -
0.54 -
61.1 -
0.84-
37% of 27 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How imDECOOO plays

Across 353 matches imDECOOO averages K/R 0.57, ADR 65.0 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 12.4 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 48 matches. In 63 of 353 matches the rating was 1.10 or higher (18%), in 211 it was below 0.90. In 286 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 0.91. imDECOOO loses the most ELO in match 3 of the day (−213 ELO, win rate 45%). Things go best on Anubis (+222 ELO, win rate 67%). Match no. 4 of the day goes best: 69% win rate, +213 ELO. Improved over the last three months: ELO +341. Unchanged in recent months: K/R at 0.57, Rating at 0.85, ADR at 65.4, Headshots at 53%, Win rate at 56%. Last 30 days: 91 matches, win rate 64%, net ELO +347.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.