Iman0fff

Azerbaijan
Moderator Streamer Player Viewer

170 followers 1 stream in 30 days 2 avg. viewers last live on Oct 27, 2026

198 matches tracked 53 matches in 30 days
ELO ▲ 78
2,233
30-day peak: 2,258
Rank EU
#127,039
Azerbaijan #256 in Azerbaijan

How does Iman0fff play?

Rating 1.10 (from 148 matches) K/R 0.76 ADR 82.8 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 23x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.09, ADR +8.7, Win rate +3 pp, ELO +153
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
30 matches · 57% win rate
In match 3 of the day −42 ELO
31 matches · 42% win rate
On Fridays +52 ELO, win rate 41%

Iman0fff loses the most ELO on Ancient: −59 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Anubis
  4. Highest rating in a match: 2.36 · Ancient
  5. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
40% better than 13%
0.72 better than 41%
80.2 better than 47%
1.02 better than 48%
56% of 147 duels better than 78%
39% of 28 situations better than 54%
Dust 252
56% better than 70%
0.77 better than 65%
85.7 better than 74%
1.14 better than 82%
58% of 156 duels better than 84%
41% of 27 situations better than 58%
Ancient30
57% better than 68%
0.74 right on the average
78.3 better than 32%
1.05 better than 58%
57% of 69 duels better than 80%
54% of 24 situations better than 84%
Anubis26
65% better than 87%
0.80 better than 79%
83.0 better than 63%
1.19 better than 90%
54% of 74 duels better than 67%
47% of 15 situations better than 74%
Inferno13
23% -
0.70 -
81.4 -
1.04-
49% of 37 duels -
22% of 9 situations -
Nuke13
31% -
0.82 -
85.1 -
1.18-
49% of 49 duels -
64% of 14 situations -
Cache5
80% -
0.96 -
100.6 -
1.35-
83% of 24 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Iman0fff plays

Across 198 matches Iman0fff averages K/R 0.76 and ADR 82.8; the rating across the 148 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 73 of 148 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 100 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. Iman0fff loses the most ELO on Ancient (−59 ELO, win rate 57%). Things go best on Anubis (+218 ELO, win rate 65%). Match no. 2 of the day goes best: 56% win rate, +118 ELO. Improved over the last three months: K/R +0.11, Rating +0.09, ADR +8.7, Win rate +3 pp, ELO +153. Got weaker: Headshots −4 pp. Last 30 days: 53 matches, win rate 51%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.