im_ntt
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).
Compared with 1,311 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average39% headshots and so clearly below the average (44%).
Impact
Average2.3 MVPs per match and so slightly above the average (2.2).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.82. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 0.97 (at the start 1.00). Slightly below the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 87.6. Last 3 months: 79.2 (at the start 81.8). Just below the average (79.3).
Share of headshot kills
Best month: November 2026 with 42%. Last 3 months: 40% (at the start 39%). Clearly below the average (44%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 51% (at the start 49%). Clearly below the average (54%).
Best month: July 2026 with 1,528. Last 3 months: 1,192 (at the start 1,060).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 71%.
Patterns
From the last 361 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
im_ntt loses the most ELO on Anubis: −86 ELO, 45% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.20 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 361 matchesCompared with players on the same level who have at least 15 matches on the map.
How im_ntt plays
Across 361 matches im_ntt averages K/R 0.73, ADR 81.1 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 5 players. Most room to improve: Utility hit rate at 25%, better than only 5% of level 5 players. Averages 16.1 kills per match with 39% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 118 of 361 matches the rating was 1.10 or higher (33%), in 141 it was below 0.90. In 211 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. im_ntt loses the most ELO on Anubis (−86 ELO, win rate 45%). Things go best in match 3 of the day (+249 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +249 ELO. Improved over the last three months: ELO +132. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 79.2, Headshots at 40%, Win rate at 51%. Last 30 days: 44 matches, win rate 55%, net ELO +99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.