im_ntt

Ukraine
Streamer Player Viewer
361 matches tracked 44 matches in 30 days

How does im_ntt play?

Rating 0.99 K/R 0.73 ADR 81.1 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 361 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 45%−5 pp · Ø 50% better than 18%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.98−0.02 · Ø 1.00 better than 56%
Pistol kills per match 2.2
Knife kills 9 in 361 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 50%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 74%
4Ks and aces 33x 4K, 0 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 5%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 27%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +132
= Stayed the same
K/R at 0.72, Rating at 0.97, ADR at 79.2, Headshots at 40%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
51 matches · 45% win rate
On Inferno −78 ELO
45 matches · 47% win rate
Between 12:00 and 18:00 −159 ELO, win rate 43%
On Tuesdays −100 ELO, win rate 42%

im_ntt loses the most ELO on Anubis: −86 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.20 · Inferno
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
50% right on the average
0.72 better than 56%
80.2 better than 60%
0.99 better than 53%
44% of 586 duels better than 21%
44% of 93 situations better than 71%
Ancient56
55% better than 74%
0.71 right on the average
78.9 better than 46%
0.97 better than 52%
42% of 236 duels better than 17%
42% of 33 situations better than 65%
Dust 254
48% better than 46%
0.72 better than 58%
80.5 better than 62%
0.97 better than 47%
54% of 245 duels better than 73%
43% of 28 situations better than 67%
Anubis51
45% better than 40%
0.74 better than 65%
81.2 better than 65%
1.00 better than 58%
48% of 206 duels better than 46%
47% of 32 situations better than 74%
Inferno45
47% better than 35%
0.76 better than 84%
84.1 better than 83%
1.03 better than 76%
52% of 178 duels better than 67%
26% of 27 situations better than 26%
Nuke16
63% better than 78%
0.82 better than 85%
88.9 better than 89%
1.17 better than 88%
61% of 67 duels better than 89%
0% of 7 situations better than 1%
Cache7
29% -
0.63 -
75.1 -
0.82-
53% of 34 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How im_ntt plays

Across 361 matches im_ntt averages K/R 0.73, ADR 81.1 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 83% of level 5 players. Most room to improve: Utility hit rate at 25%, better than only 5% of level 5 players. Averages 16.1 kills per match with 39% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 118 of 361 matches the rating was 1.10 or higher (33%), in 141 it was below 0.90. In 211 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.11. im_ntt loses the most ELO on Anubis (−86 ELO, win rate 45%). Things go best in match 3 of the day (+249 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +249 ELO. Improved over the last three months: ELO +132. Unchanged in recent months: K/R at 0.72, Rating at 0.97, ADR at 79.2, Headshots at 40%, Win rate at 51%. Last 30 days: 44 matches, win rate 55%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.