ilyaparanoyk

Russia
Streamer

12 followers 4 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

223 matches tracked 64 matches in 30 days
ELO ▼ 44
1,793
30-day peak: 2,035
Rank EU
#380,263
Russia #106,668 in Russia

How does ilyaparanoyk play?

Rating 0.93 K/R 0.68 ADR 73.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,734 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 55%+7 pp · Ø 48% better than 84%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.91−0.11 · Ø 1.02 better than 13%
Pistol kills per match 2.9
Zeus kills1 in 223 matches
Knife kills 3 in 223 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 20%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 31x 4K, 5 aces in 209 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 23%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 73.8, ELO at 1,793
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: August 2026 with 0.69. Last 3 months unchanged at 0.68. Slightly below the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −395 ELO
67 matches · 37% win rate
From match 5 of the day −182 ELO
51 matches · 43% win rate
Between 6:00 and 12:00 −227 ELO, win rate 45%
On Mondays −230 ELO, win rate 41%

ilyaparanoyk loses the most ELO in match 1 of the day: −395 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.33 · Ancient
  3. Most kills in a match: 39 · Mirage
  4. Recorded match no. 100 · Ancient
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 54%
0.67 better than 22%
73.2 better than 18%
0.92 better than 19%
53% of 236 duels better than 66%
43% of 40 situations better than 67%
Dust 258
50% right on the average
0.65 better than 14%
72.3 better than 13%
0.89 better than 11%
46% of 216 duels better than 25%
36% of 36 situations better than 44%
Anubis31
35% better than 7%
0.69 better than 34%
72.9 better than 14%
0.95 better than 31%
49% of 106 duels better than 42%
42% of 24 situations better than 60%
Ancient28
57% better than 69%
0.71 better than 40%
72.2 better than 10%
0.98 better than 40%
61% of 92 duels better than 94%
25% of 20 situations better than 19%
Nuke19
58% better than 62%
0.71 better than 36%
74.3 better than 23%
0.96 better than 29%
47% of 81 duels better than 24%
33% of 9 situations better than 37%
Cache7
57% -
0.67 -
73.1 -
1.02-
54% of 26 duels -
25% of 4 situations -
Inferno6
50% -
0.72 -
74.8 -
0.99-
52% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ilyaparanoyk plays

Across 223 matches ilyaparanoyk averages K/R 0.68, ADR 73.0 and a rating of 0.93. Biggest strength: Headshot rate at 55%, better than 84% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 9 players. Averages 15.0 kills per match with 55% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 59 of 223 matches the rating was 1.10 or higher (26%), in 119 it was below 0.90. In 209 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: October 2026 at 0.96. ilyaparanoyk loses the most ELO in match 1 of the day (−395 ELO, win rate 37%). Things go best in match 2 of the day (+295 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +295 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 73.8, ELO at 1,793. Last 30 days: 64 matches, win rate 45%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.