iksde_____

Turkey
Streamer

29 followers 30 streams in 30 days 1 avg. viewers last live on Nov 10, 2026

389 matches tracked 88 matches in 30 days
ELO ▼ 485
2,242
30-day peak: 2,727
Rank EU
#127,579
Turkey #3,369 in Turkey

How does iksde_____ play?

Rating 1.05 (from 352 matches) K/R 0.77 ADR 82.6 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.4
Knife kills 9 in 389 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 36x 4K, 4 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.20, ADR +9.3
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −5 pp, ELO −79

Sep to Nov 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −270 ELO
37 matches · 38% win rate
On Ancient −162 ELO
41 matches · 41% win rate
On Thursdays −260 ELO, win rate 44%

iksde_____ loses the most ELO in match 4 of the day: −270 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Anubis
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 45 · Vertigo
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
50% better than 42%
0.76 better than 61%
82.3 better than 58%
1.04 better than 52%
56% of 372 duels better than 76%
39% of 41 situations better than 52%
Mirage93
53% better than 55%
0.76 better than 61%
82.4 better than 58%
1.05 better than 57%
54% of 355 duels better than 69%
36% of 44 situations better than 44%
Anubis77
52% right on the average
0.80 better than 77%
85.6 better than 73%
1.11 better than 75%
53% of 328 duels better than 61%
56% of 41 situations better than 87%
Inferno42
55% better than 56%
0.82 better than 78%
86.6 better than 67%
1.15 better than 76%
57% of 205 duels better than 72%
38% of 16 situations right on the average
Ancient41
41% better than 18%
0.67 better than 16%
74.6 better than 19%
0.90 better than 10%
53% of 153 duels better than 56%
38% of 24 situations right on the average
Vertigo15
47% -
0.82 -
86.3 -
1.10-
46% of 67 duels -
33% of 12 situations -
Train7
86% -
0.82 -
88.1 -
1.06-
57% of 23 duels -
67% of 3 situations -
Nuke5
40% -
0.66 -
78.1 -
0.84-
44% of 18 duels -
100% of 1 situations -
Overpass5
20% -
0.64 -
73.6 -
1.03-
47% of 17 duels -
-
Cache4
0% -
0.62 -
75.6 -
0.74-
42% of 12 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iksde_____ plays

Across 389 matches iksde_____ averages K/R 0.77 and ADR 82.6; the rating across the 352 rated matches is 1.05. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 42% headshots. The strongest map is Inferno with a 55% win rate in 42 matches. In 142 of 352 matches the rating was 1.10 or higher (40%), in 127 it was below 0.90. In 179 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. iksde_____ loses the most ELO in match 4 of the day (−270 ELO, win rate 38%). Things go best on Dust 2 (+49 ELO, win rate 50%). Match no. 1 of the day goes best: 55% win rate, +142 ELO. Improved over the last three months: K/R +0.09, Rating +0.20, ADR +9.3. Got weaker: Headshots −5 pp, ELO −79. Unchanged in recent months: Win rate at 47%. Last 30 days: 88 matches, win rate 42%, net ELO −487.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.