ikarde

Greece
Moderator Streamer Player Viewer

762 followers 23 streams in 30 days 4 avg. viewers last live on Nov 3, 2026

339 matches tracked 68 matches in 30 days
ELO ▲ 48
976
30-day peak: 1,180
Rank EU
#1,349,841
Greece #3,540 in Greece

How does ikarde play?

Rating 0.93 (from 239 matches) K/R 0.64 ADR 74.0 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 48%−1 pp · Ø 49% better than 48%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 54%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 41%−2 pp · Ø 43% better than 43%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.92−0.05 · Ø 0.97 better than 41%
Pistol kills per match 2.2 from the last 338
Knife kills 7 in 338 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 61%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 36%
MVPs per match 1.9−0.2 · Ø 2.1 better than 33%
4Ks and aces 8x 4K, 0 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.23).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.5 · Ø 3.7 better than 90%
Enemies flashed per round 0.52+0.29 · Ø 0.23 better than 94%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.09, Rating +0.17, ADR +8.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −9 pp, ELO −379

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.60). Just below the average (0.71).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −679 ELO
85 matches · 35% win rate
In match 4 of the day −176 ELO
40 matches · 35% win rate
On Ancient −123 ELO
61 matches · 46% win rate

ikarde loses the most ELO on Mirage: −679 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
55% better than 70%
0.66 better than 31%
74.6 better than 34%
0.96 right on the average
42% of 243 duels better than 19%
32% of 60 situations better than 33%
Mirage85
35% better than 8%
0.61 better than 13%
71.5 better than 22%
0.89 better than 28%
46% of 228 duels better than 37%
45% of 64 situations better than 70%
Ancient61
46% better than 35%
0.65 better than 32%
73.3 better than 33%
0.93 right on the average
46% of 136 duels better than 41%
41% of 41 situations better than 60%
Inferno32
56% better than 68%
0.59 better than 12%
72.1 better than 25%
0.91 better than 36%
49% of 69 duels right on the average
53% of 15 situations better than 83%
Cache27
48% -
0.66 -
79.0 -
0.91-
52% of 48 duels -
57% of 7 situations -
Anubis20
45% better than 38%
0.71 better than 62%
79.6 better than 65%
1.05 better than 83%
52% of 64 duels better than 68%
38% of 16 situations right on the average
Nuke13
62% -
0.72 -
78.3 -
1.01-
42% of 33 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ikarde plays

Across 339 matches ikarde averages K/R 0.64 and ADR 74.0; the rating across the 239 rated matches is 0.93. Biggest strength: Utility damage per round at 6.2, better than 90% of level 4 players. Averages 14.2 kills per match with 41% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 70 of 238 matches the rating was 1.10 or higher (29%), in 112 it was below 0.90. In 121 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. ikarde loses the most ELO on Mirage (−679 ELO, win rate 35%). Things go best on Dust 2 (+522 ELO, win rate 55%). Match no. 3 of the day goes best: 53% win rate, +160 ELO. Improved over the last three months: K/R +0.09, Rating +0.17, ADR +8.5. Got weaker: Headshots −4 pp, Win rate −9 pp, ELO −379. Last 30 days: 68 matches, win rate 47%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.