Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 2 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: July 2026 with 72.2. Last 3 months: 70.5 (at the start 70.0).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 41% (at the start 44%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 44% (at the start 56%).
Best month: August 2026 with 908. Last 3 months: 690 (at the start 824).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 93 matches, each row based on 20+ matches.Where does the ELO go?
IIPenThoSII loses the most ELO in match 2 of the day: −54 ELO, 33% wins
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How IIPenThoSII plays
Biggest strength: Rounds with a death at 70%. That is better than 91% of players on level 2. Most room to improve: Rounds with first kill at 4%. That is better than only 2% of players on level 2. On average 15.0 kills per match, 42% of them headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 52 matches with detailed stats: 6 4Ks and 2 aces. IIPenThoSII loses the most ELO in match 2 of the day (−54 ELO, win rate 33%). Things go best on Dust 2 (+52 ELO, win rate 46%). Got weaker: Headshots −3 pp, Win rate −12 pp, ELO −134. Unchanged in recent months: K/R at 0.66, ADR at 70.5.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.