IIPenThoSII

Turkey
Player
93 matches tracked Follow on Twitch

How does IIPenThoSII play?

K/R 0.65 ADR 70.3 from 93 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 4%−6.0 pp better than 2%
Opening duels won 40%−8 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−8 pp better than 19%
Clutch 1v2 won 19%−1 pp better than 47%
Clutch kills per match 1.9+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%+1 pp better than 68%
AWP share of kills 1%−10 pp better than 11%
K/D 0.93+0.02 better than 69%
Pistol kills per match 1.4

Impact

Average
Damage and big rounds
Rounds with 2K 11.4%−0.7 pp better than 41%
Rounds with 3K 2.8%−0.6 pp better than 36%
MVPs per match 1.7−0.3 better than 31%
4Ks and aces 6x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−7 pp better than 16%
Utility damage per round 3.9+0.5 better than 61%
Enemies flashed per round 0.49+0.27 better than 94%
Rounds with a death 70%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 70.5
▼ Got worse
Headshots −3 pp, Win rate −12 pp, ELO −134

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.66 (at the start 0.65).

Patterns

From the last 93 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −54 ELO
27 matches · 33% wins

IIPenThoSII loses the most ELO in match 2 of the day: −54 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 42%
0.66 better than 47%
69.3 better than 24%
-
37% of 84 duels better than 10%
30% of 20 situations better than 37%
Mirage19
58% better than 81%
0.68 better than 60%
73.2 better than 49%
-
38% of 42 duels better than 12%
42% of 12 situations better than 66%
Inferno16
50% level
0.71 better than 70%
77.2 better than 61%
-
36% of 39 duels better than 10%
22% of 18 situations better than 17%
Ancient13
38% –
0.57 –
65.3 –
-
24% of 38 duels –
30% of 10 situations –
Anubis8
50% –
0.64 –
67.2 –
-
28% of 18 duels –
0% of 5 situations –
Nuke8
63% –
0.60 –
63.6 –
-
50% of 22 duels –
0% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How IIPenThoSII plays

Biggest strength: Rounds with a death at 70%. That is better than 91% of players on level 2. Most room to improve: Rounds with first kill at 4%. That is better than only 2% of players on level 2. On average 15.0 kills per match, 42% of them headshots. The strongest map is Mirage with a 58% win rate in 19 matches. In 52 matches with detailed stats: 6 4Ks and 2 aces. IIPenThoSII loses the most ELO in match 2 of the day (−54 ELO, win rate 33%). Things go best on Dust 2 (+52 ELO, win rate 46%). Got weaker: Headshots −3 pp, Win rate −12 pp, ELO −134. Unchanged in recent months: K/R at 0.66, ADR at 70.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.