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ii1dk

Japan
Player

47 followers 1 stream in 30 days 2 avg. viewers last live on Nov 15, 2026

On FACEIT since 2021 300 matches tracked 120 matches in 30 days
ELO ▲ 270
1,806
30-day peak: 1,806
Rank EU
#382,322
Japan #10,613 in Japan

How does ii1dk play?

Rating 1.01 (from 250 matches) K/R 0.73 ADR 80.6 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 250 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 64%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.00−0.01 · Ø 1.01 better than 43%
Pistol kills per match 3.5
Knife kills 2 in 300 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 64%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 55x 4K, 2 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 80%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.21, Headshots +3 pp, ELO +562
= Stayed the same
K/R at 0.73, ADR at 80.9, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −219 ELO
37 matches · 41% win rate
On Ancient −124 ELO
28 matches · 46% win rate
On Tuesdays −131 ELO, win rate 47%

ii1dk loses the most ELO in match 4 of the day: −219 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.38 · Inferno
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
56% better than 68%
0.74 right on the average
82.2 better than 58%
1.02 right on the average
43% of 432 duels better than 13%
35% of 49 situations better than 40%
Mirage53
45% better than 30%
0.72 better than 43%
77.9 better than 37%
1.00 better than 43%
47% of 165 duels better than 28%
36% of 22 situations better than 44%
Anubis49
51% better than 50%
0.72 better than 43%
79.8 better than 46%
1.00 better than 41%
50% of 169 duels better than 45%
42% of 24 situations better than 62%
Inferno45
53% right on the average
0.73 better than 46%
80.1 better than 41%
1.02 better than 41%
43% of 147 duels better than 14%
43% of 23 situations better than 63%
Ancient28
46% better than 35%
0.69 better than 24%
78.1 better than 32%
0.94-
49% of 47 duels better than 40%
0% of 7 situations better than 1%
Cache11
55% -
0.79 -
85.8 -
1.08-
60% of 43 duels -
40% of 5 situations -
Nuke4
50% -
0.60 -
81.0 -
0.89-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ii1dk plays

Across 300 matches ii1dk averages K/R 0.73 and ADR 80.6; the rating across the 250 rated matches is 1.01. Biggest strength: Utility damage per round at 5.5, better than 80% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 9 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Dust 2 with a 56% win rate in 109 matches. In 94 of 250 matches the rating was 1.10 or higher (38%), in 105 it was below 0.90. In 250 matches with detailed stats: 55 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. ii1dk loses the most ELO in match 4 of the day (−219 ELO, win rate 41%). Things go best on Dust 2 (+503 ELO, win rate 56%). Improved over the last three months: Rating +0.21, Headshots +3 pp, ELO +562. Unchanged in recent months: K/R at 0.73, ADR at 80.9, Win rate at 52%. Last 30 days: 120 matches, win rate 53%, net ELO +300.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.