iguss600frmdao

Poland
Streamer Player
306 matches tracked 119 matches in 30 days

How does iguss600frmdao play?

Rating 0.95 (from 206 matches) K/R 0.68 ADR 75.9 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−3 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 76%
AWP share of kills 15%+5 pp better than 74%
K/D 0.97−0.04 better than 33%
Pistol kills per match 2.9
Zeus kills1 in 306 matches
Knife kills 3 in 306 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 2.9%−1.1 pp better than 8%
MVPs per match 2.1−0.1 better than 28%
4Ks and aces 29x 4K, 5 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 4.7+0.4 better than 65%
Enemies flashed per round 0.22−0.06 better than 33%
Rounds with a death 70%−2 pp better than 75%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +52
= Stayed the same
K/R at 0.68, ADR at 76.0, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70).

Patterns

From the last 306 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −291 ELO
23 matches · 26% wins
In match 4 of the day −142 ELO
37 matches · 41% wins
On Thursdays −160 ELO, win rate 37%

iguss600frmdao loses the most ELO on Dust 2: −291 ELO, 26% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 1.87 · Vertigo
  4. Reached level 10 · Ancient
  5. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 44%
0.66 better than 17%
75.0 better than 24%
0.91 better than 16%
48% of 315 duels better than 33%
33% of 42 situations better than 36%
Anubis58
48% better than 38%
0.69 better than 25%
75.7 better than 20%
1.03 better than 54%
50% of 213 duels better than 42%
46% of 39 situations better than 74%
Ancient51
47% better than 32%
0.73 level
80.3 better than 46%
1.01 better than 48%
46% of 220 duels better than 21%
38% of 32 situations better than 53%
Nuke44
68% better than 86%
0.71 better than 33%
76.9 better than 30%
0.96 better than 25%
53% of 208 duels better than 58%
26% of 23 situations better than 21%
Inferno28
54% better than 55%
0.69 better than 29%
78.1 better than 36%
0.84-
51% of 133 duels better than 46%
57% of 14 situations better than 87%
Cache25
40% -
0.62 -
67.8 -
0.88-
52% of 126 duels -
40% of 20 situations -
Dust 223
26% better than 1%
0.63 better than 7%
72.3 better than 12%
0.82 better than 2%
49% of 88 duels better than 40%
13% of 16 situations better than 4%
Vertigo4
50% -
0.97 -
93.1 -
1.36-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iguss600frmdao plays

Across 306 matches iguss600frmdao averages K/R 0.68 and ADR 75.9; the rating across the 206 rated matches is 0.95. Biggest strength: Headshot rate at 53%. That is better than 76% of players on level 9. Most room to improve: Rounds with 3K at 2.9%. That is better than only 8% of players on level 9. On average 15.1 kills per match, 53% of them headshots. The strongest map is Nuke with a 68% win rate in 44 matches. In 55 of 206 matches the rating was 1.10 or higher (27%), in 84 it was below 0.90. In 206 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 0.98. iguss600frmdao loses the most ELO on Dust 2 (−291 ELO, win rate 26%). Things go best on Nuke (+342 ELO, win rate 68%). Improved over the last three months: ELO +52. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.0, Win rate at 49%. Last 30 days: 119 matches, win rate 50%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.