igolnikkk

Spain
Streamer

41 followers 5 streams in 30 days 3 avg. viewers last live on Nov 12, 2026

347 matches tracked 96 matches in 30 days

How does igolnikkk play?

Rating 0.99 K/R 0.74 ADR 83.9 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 347 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.8
Knife kills 28 in 347 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 36%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 53x 4K, 2 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

51% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 58%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 58%
Deaths per round 79%+8 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +117
= Stayed the same
K/R at 0.75, Rating at 0.99, ADR at 84.6, Headshots at 53%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −294 ELO
55 matches · 40% win rate
On Mirage −130 ELO
83 matches · 43% win rate
Between 0:00 and 6:00 −449 ELO, win rate 45%
On Fridays −186 ELO, win rate 22%

igolnikkk loses the most ELO in match 3 of the day: −294 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.19 · Ancient

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient96
54% better than 53%
0.78 better than 63%
86.4 better than 71%
1.03 better than 44%
55% of 838 duels better than 69%
48% of 31 situations better than 74%
Mirage83
43% better than 16%
0.64 better than 8%
73.0 better than 12%
0.86 better than 4%
43% of 587 duels better than 9%
41% of 29 situations better than 59%
Anubis76
54% better than 54%
0.77 better than 61%
86.4 better than 76%
1.02 better than 40%
54% of 665 duels better than 62%
44% of 32 situations better than 67%
Inferno63
60% better than 64%
0.81 better than 68%
94.2 better than 86%
1.09 right on the average
55% of 589 duels better than 54%
64% of 11 situations better than 94%
Cache23
35% better than 5%
0.67 better than 23%
74.5 better than 21%
0.87 better than 11%
41% of 168 duels better than 13%
33% of 3 situations better than 34%
Dust 23
33% -
0.57 -
65.1 -
0.71-
22% of 18 duels -
-
Nuke3
33% -
0.86 -
97.0 -
1.22-
46% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How igolnikkk plays

Across 347 matches igolnikkk averages K/R 0.74, ADR 83.9 and a rating of 0.99. Biggest strength: Rounds with first kill at 19%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 63 matches. In 120 of 347 matches the rating was 1.10 or higher (35%), in 151 it was below 0.90. In 248 matches with detailed stats: 53 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. igolnikkk loses the most ELO in match 3 of the day (−294 ELO, win rate 40%). Things go best on Inferno (+200 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, +184 ELO. Improved over the last three months: ELO +117. Unchanged in recent months: K/R at 0.75, Rating at 0.99, ADR at 84.6, Headshots at 53%, Win rate at 52%. Last 30 days: 96 matches, win rate 51%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.