ifHutsul

Ukraine
Streamer
399 matches tracked 38 matches in 30 days
ELO ▲ 75
2,400
30-day peak: 2,476
Rank EU
#77,178
Ukraine #3,118 in Ukraine

How does ifHutsul play?

Rating 1.02 (from 394 matches) K/R 0.71 ADR 78.3 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 394 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 49%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 50x 4K, 7 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.73+0.44 · Ø 0.29 better than 99%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.04, ADR at 79.3, Headshots at 48%, Win rate at 50%, ELO at 2,400
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −119 ELO
39 matches · 44% win rate
On Ancient −81 ELO
51 matches · 41% win rate
On Tuesdays −260 ELO, win rate 38%

ifHutsul loses the most ELO on Inferno: −119 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 48 · Ancient
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.79 · Anubis

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
50% better than 43%
0.73 better than 40%
81.2 better than 48%
1.04 better than 48%
49% of 373 duels better than 33%
34% of 82 situations better than 41%
Mirage97
54% better than 61%
0.67 better than 15%
73.6 better than 14%
0.98 better than 29%
52% of 232 duels better than 54%
46% of 85 situations better than 73%
Anubis65
57% better than 66%
0.75 right on the average
82.3 better than 54%
1.07 better than 59%
61% of 141 duels better than 91%
41% of 56 situations better than 57%
Ancient51
41% better than 16%
0.73 better than 39%
78.6 better than 31%
1.04 right on the average
44% of 126 duels better than 12%
20% of 41 situations better than 10%
Inferno39
44% better than 23%
0.72 better than 36%
78.1 better than 30%
1.01 better than 32%
41% of 116 duels better than 4%
41% of 37 situations better than 49%
Cache20
45% -
0.65 -
71.0 -
0.95-
46% of 41 duels -
50% of 10 situations -
Nuke8
50% -
0.68 -
75.4 -
0.93-
52% of 21 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ifHutsul plays

Across 399 matches ifHutsul averages K/R 0.71 and ADR 78.3; the rating across the 394 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 65 matches. In 138 of 394 matches the rating was 1.10 or higher (35%), in 159 it was below 0.90. In 284 matches with detailed stats: 50 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. ifHutsul loses the most ELO on Inferno (−119 ELO, win rate 44%). Things go best on Mirage (+214 ELO, win rate 54%). Match no. 3 of the day goes best: 59% win rate, +6 ELO. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 79.3, Headshots at 48%, Win rate at 50%, ELO at 2,400. Last 30 days: 38 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.