idzhik_

Belarus
Streamer Player

2 followers 1 stream in 30 days 2 avg. viewers last live on Nov 2, 2026

194 matches tracked 64 matches in 30 days
ELO ▲ 28
1,947
30-day peak: 2,163
Rank EU
#283,290
Belarus #6,567 in Belarus

How does idzhik_ play?

Rating 1.12 K/R 0.80 ADR 87.3 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 194 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.12+0.11 · Ø 1.01 better than 85%
Pistol kills per match 2.6
Zeus kills2 in 194 matches
Knife kills 6 in 194 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 93%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 43x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +2 pp, Win rate +5 pp, ELO +203
= Stayed the same
Rating at 1.13, ADR at 87.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −200 ELO
22 matches · 27% win rate
On Cache −24 ELO
26 matches · 42% win rate
On Thursdays −67 ELO, win rate 42%

idzhik_ loses the most ELO on Ancient: −200 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 37 · Cache
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Highest rating in a match: 2.41 · Anubis

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
55% better than 66%
0.80 better than 81%
87.3 better than 83%
1.12 better than 81%
58% of 364 duels better than 86%
41% of 34 situations better than 60%
Nuke31
52% better than 38%
0.86 better than 88%
91.6 better than 86%
1.20 better than 87%
59% of 199 duels better than 84%
41% of 22 situations better than 57%
Anubis27
56% better than 67%
0.81 better than 84%
85.6 better than 75%
1.15 better than 87%
53% of 111 duels better than 61%
36% of 14 situations better than 48%
Cache26
42% -
0.83 -
88.3 -
1.15-
58% of 97 duels -
30% of 23 situations -
Ancient22
27% better than 2%
0.70 better than 32%
81.4 better than 56%
0.95 better than 27%
48% of 120 duels better than 30%
50% of 8 situations better than 79%
Mirage9
44% -
0.77 -
83.4 -
1.01-
55% of 42 duels -
50% of 6 situations -
Inferno6
67% -
0.85 -
94.1 -
1.15-
57% of 23 duels -
0% of 2 situations -
Vertigo3
100% -
0.95 -
97.4 -
1.31-
68% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How idzhik_ plays

Across 194 matches idzhik_ averages K/R 0.80, ADR 87.3 and a rating of 1.12. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 9 players. Averages 18.2 kills per match with 44% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 92 of 194 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 173 matches with detailed stats: 43 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. idzhik_ loses the most ELO on Ancient (−200 ELO, win rate 27%). Things go best on Dust 2 (+157 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, +88 ELO. Improved over the last three months: K/R +0.04, Headshots +2 pp, Win rate +5 pp, ELO +203. Unchanged in recent months: Rating at 1.13, ADR at 87.8. Last 30 days: 64 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.