ichimel_

Iceland
Moderator
147 matches tracked 105 matches in 30 days

How does ichimel_ play?

Rating 0.89 (from 127 matches) K/R 0.63 ADR 71.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 63%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.88−0.16 · Ø 1.04 better than 4%
Pistol kills per match 2.4
Knife kills 1 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.2%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 4%
3K rounds 2.6%−1.6 pp · Ø 4.2% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 9x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.63, ADR at 70.7, Headshots at 52%, ELO at 2,382
▼ Got worse
Rating −0.11

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.63 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −97 ELO
29 matches · 41% win rate
On Saturdays −216 ELO, win rate 34%

ichimel_ loses the most ELO from match 5 of the day: −97 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 72%
0.66 better than 13%
75.3 better than 21%
0.95 better than 20%
54% of 147 duels better than 64%
20% of 25 situations better than 11%
Mirage35
54% better than 58%
0.57 better than 1%
66.2 better than 2%
0.81 better than 1%
50% of 121 duels better than 41%
38% of 21 situations right on the average
Ancient28
54% better than 55%
0.63 better than 5%
69.2 better than 3%
0.89 better than 7%
48% of 98 duels better than 27%
23% of 13 situations better than 15%
Anubis20
45% better than 29%
0.67 better than 15%
71.4 better than 6%
0.93 better than 15%
55% of 74 duels better than 71%
29% of 14 situations better than 28%
Inferno7
29% -
0.53 -
66.3 -
0.69-
44% of 25 duels -
0% of 1 situations -
Cache4
50% -
0.72 -
77.3 -
0.94-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ichimel_ plays

Across 147 matches ichimel_ averages K/R 0.63 and ADR 71.1; the rating across the 127 rated matches is 0.89. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 58% win rate in 52 matches. In 30 of 127 matches the rating was 1.10 or higher (24%), in 66 it was below 0.90. In 117 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. ichimel_ loses the most ELO from match 5 of the day (−97 ELO, win rate 41%). Things go best in match 1 of the day (+250 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +250 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.63, ADR at 70.7, Headshots at 52%, ELO at 2,382. Last 30 days: 105 matches, win rate 52%, net ELO +149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.