IamTsukito

BG
Streamer
350 matches tracked 41 matches in 30 days

How does IamTsukito play?

Rating 1.04 (from 177 matches) K/R 0.74 ADR 77.0 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 26%
AWP share of kills 20%+9 pp better than 84%
K/D 1.14+0.10 better than 81%
Pistol kills per match 2.7
Knife kills 5 in 350 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−1.6 pp better than 11%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 24x 4K, 3 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.31+0.01 better than 55%
Rounds with a death 65%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +190
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
K/R −0.08, ADR −5.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79).

Patterns

From the last 350 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −50 ELO
62 matches · 52% wins
On Anubis −13 ELO
62 matches · 50% wins
On Sundays −285 ELO, win rate 38%

IamTsukito loses the most ELO on Ancient: −50 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
51% better than 45%
0.78 better than 68%
80.5 better than 47%
1.11 better than 72%
59% of 259 duels better than 87%
33% of 60 situations better than 36%
Mirage76
54% better than 59%
0.71 better than 33%
74.1 better than 17%
0.97 better than 27%
55% of 220 duels better than 70%
30% of 66 situations better than 25%
Ancient62
52% better than 44%
0.71 better than 30%
73.6 better than 11%
1.01 better than 40%
55% of 166 duels better than 68%
30% of 53 situations better than 29%
Anubis62
50% better than 39%
0.77 better than 63%
78.9 better than 39%
1.08 better than 63%
67% of 154 duels better than 99%
37% of 41 situations better than 45%
Nuke26
58% better than 52%
0.75 level
78.2 better than 38%
1.05-
62% of 63 duels better than 92%
40% of 15 situations better than 54%
Inferno25
44% better than 21%
0.80 better than 73%
81.2 better than 45%
1.16-
61% of 66 duels better than 85%
53% of 15 situations better than 80%
Cache19
58% -
0.67 -
71.5 -
0.93-
48% of 60 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IamTsukito plays

Across 350 matches IamTsukito averages K/R 0.74 and ADR 77.0; the rating across the 177 rated matches is 1.04. Biggest strength: Rounds with a death at only 65%, where lower is better. That is better than 97% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.0 kills per match, 46% of them headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 68 of 177 matches the rating was 1.10 or higher (38%), in 66 it was below 0.90. In 177 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. IamTsukito loses the most ELO on Ancient (−50 ELO, win rate 52%). Things go best on Nuke (+65 ELO, win rate 58%). Improved over the last three months: ELO +190. Got weaker: K/R −0.08, ADR −5.5. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 41 matches, win rate 46%, ELO balance −61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.