iamskad000sh

Zimbabwe
Streamer Player

48 followers 74 streams in 30 days 3 avg. viewers last live on Nov 4, 2026

588 matches tracked 191 matches in 30 days

How does iamskad000sh play?

Rating 0.79 K/R 0.59 ADR 71.4 from 588 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 588 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (505 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Weakness
Where do the kills come from?

0.76 K/D and so well below the average (1.00).

Headshot rate 34%−12 pp · Ø 46% better than 3%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.76−0.24 · Ø 1.00 better than 1%
Pistol kills per match 1.9
Knife kills 7 in 588 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 5%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 7%
4Ks and aces 36x 4K, 4 aces in 505 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 91%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 78%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.59, Rating at 0.80, ADR at 72.1, Headshots at 34%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: November 2026 with 0.63. Last 3 months unchanged at 0.59. Well below the average (0.73).

Patterns

From the last 588 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −344 ELO
101 matches · 40% win rate
On Nuke −230 ELO
82 matches · 40% win rate
On Tuesdays −147 ELO, win rate 38%

iamskad000sh loses the most ELO in match 2 of the day: −344 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Inferno
  2. Highest rating in a match: 1.83 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 42 · Inferno

Maps in detail

from the last 588 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient172
53% right on the average
0.61 better than 9%
74.4 better than 26%
0.82 better than 7%
41% of 818 duels better than 9%
41% of 92 situations better than 59%
Inferno160
59% better than 72%
0.59 better than 8%
71.5 better than 20%
0.81 better than 4%
39% of 616 duels better than 7%
33% of 70 situations better than 42%
Dust 2105
39% better than 15%
0.56 better than 1%
67.1 better than 4%
0.75 better than 1%
33% of 449 duels better than 1%
35% of 46 situations better than 43%
Nuke82
40% better than 14%
0.57 better than 5%
69.4 better than 14%
0.74 better than 1%
39% of 371 duels better than 3%
36% of 45 situations better than 43%
Cache48
40% -
0.65 -
74.8 -
0.83-
43% of 243 duels -
34% of 32 situations -
Mirage12
33% -
0.63 -
70.3 -
0.86-
44% of 45 duels -
50% of 6 situations -
Anubis8
0% -
0.51 -
64.3 -
0.60-
42% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iamskad000sh plays

Across 588 matches iamskad000sh averages K/R 0.59, ADR 71.4 and a rating of 0.79. Biggest strength: Utility damage per round at 6.2, better than 91% of level 7 players. Most room to improve: Rating at 0.79, better than only 1% of level 7 players. Averages 13.2 kills per match with 34% headshots. The strongest map is Inferno with a 59% win rate in 160 matches. In 74 of 588 matches the rating was 1.10 or higher (13%), in 397 it was below 0.90. In 505 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: November 2026 at 0.83. iamskad000sh loses the most ELO in match 2 of the day (−344 ELO, win rate 40%). Things go best on Ancient (+585 ELO, win rate 53%). Match no. 1 of the day goes best: 56% win rate, +557 ELO. Improved over the last three months: ELO +110. Unchanged in recent months: K/R at 0.59, Rating at 0.80, ADR at 72.1, Headshots at 34%, Win rate at 49%. Last 30 days: 191 matches, win rate 48%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.