HOWITZERcs

Turkey
Streamer Player
308 matches tracked 24 matches in 30 days
ELO ▼ 8
2,549
30-day peak: 2,578
Rank EU
#46,674
Turkey #1,087 in Turkey

How does HOWITZERcs play?

Rating 1.15 (from 157 matches) K/R 0.81 ADR 85.4 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.13+0.08 · Ø 1.05 better than 73%
Pistol kills per match 3.6
Zeus kills1 in 308 matches
Knife kills 7 in 308 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 63%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 18x 4K, 5 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+2 pp · Ø 34% better than 60%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 91%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 83.6
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −5 pp, ELO −395

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −167 ELO
32 matches · 38% win rate
On Inferno −110 ELO
20 matches · 30% win rate
On Mondays −205 ELO, win rate 35%

HOWITZERcs loses the most ELO on Ancient: −167 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.59 · Dust 2
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
56% better than 63%
0.84 better than 85%
87.5 better than 76%
1.22 better than 89%
55% of 222 duels better than 68%
48% of 29 situations better than 77%
Anubis70
59% better than 70%
0.83 better than 83%
87.8 better than 81%
1.17 better than 84%
51% of 156 duels better than 45%
31% of 29 situations better than 31%
Mirage56
48% better than 32%
0.77 better than 60%
80.8 better than 47%
1.06 better than 56%
54% of 133 duels better than 64%
45% of 22 situations better than 71%
Ancient32
38% better than 7%
0.80 better than 69%
84.8 better than 63%
1.10 better than 66%
55% of 74 duels better than 65%
31% of 13 situations better than 31%
Inferno20
30% better than 1%
0.74 better than 37%
81.0 better than 35%
0.95-
43% of 47 duels better than 4%
25% of 4 situations better than 22%
Nuke13
38% -
0.71 -
76.2 -
1.10-
57% of 23 duels -
0% of 4 situations -
Cache9
44% -
0.89 -
93.6 -
1.16-
59% of 17 duels -
0% of 2 situations -
Overpass8
50% -
0.82 -
83.5 -
1.13-
50% of 12 duels -
100% of 2 situations -
Vertigo3
67% -
1.05 -
93.8 -
1.53-
72% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HOWITZERcs plays

Across 308 matches HOWITZERcs averages K/R 0.81 and ADR 85.4; the rating across the 157 rated matches is 1.15. Biggest strength: Utility damage per round at 6.0, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 70 matches. In 85 of 157 matches the rating was 1.10 or higher (54%), in 45 it was below 0.90. In 67 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: June 2026 at 1.21. HOWITZERcs loses the most ELO on Ancient (−167 ELO, win rate 38%). Things go best on Anubis (+221 ELO, win rate 59%). From match no. 5 of the day on, things go best: 55% win rate, +147 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Rating −0.08, Win rate −5 pp, ELO −395. Unchanged in recent months: ADR at 83.6. Last 30 days: 24 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.