HOTVENT

Ukraine
Player

9 followers 1 stream in 30 days 1 avg. viewers last live on Oct 18, 2026

241 matches tracked 75 matches in 30 days
ELO ▼ 98
1,176
30-day peak: 1,274
Rank EU
#963,777
Ukraine #46,107 in Ukraine

How does HOTVENT play?

Rating 0.96 K/R 0.69 ADR 75.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 241 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (44%).

Headshot rate 35%−9 pp · Ø 44% better than 8%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 0.97−0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.0
Knife kills 2 in 241 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 72%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 2.0−0.2 · Ø 2.2 better than 37%
4Ks and aces 22x 4K, 0 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 84%
Enemies flashed per round 0.32+0.08 · Ø 0.24 better than 69%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.3, Headshots +5 pp, Win rate +11 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.67). Right on the average (0.71).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −266 ELO
43 matches · 35% win rate
In match 4 of the day −114 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −159 ELO, win rate 42%
On Fridays −75 ELO, win rate 41%

HOTVENT loses the most ELO in match 2 of the day: −266 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% right on the average
0.73 better than 65%
80.3 better than 63%
1.03 better than 71%
52% of 225 duels better than 64%
40% of 45 situations better than 59%
Anubis55
51% better than 57%
0.69 better than 42%
74.7 better than 30%
0.96 better than 43%
48% of 166 duels better than 41%
40% of 55 situations better than 61%
Ancient37
43% better than 28%
0.70 right on the average
78.1 better than 47%
0.94 better than 43%
46% of 134 duels better than 34%
30% of 27 situations better than 32%
Inferno26
38% better than 16%
0.63 better than 22%
76.2 better than 44%
0.88 better than 23%
49% of 100 duels right on the average
35% of 20 situations better than 49%
Mirage25
44% better than 30%
0.64 better than 17%
68.1 better than 7%
0.87 better than 14%
41% of 71 duels better than 11%
39% of 18 situations better than 55%
Nuke24
54% better than 54%
0.70 better than 41%
71.9 better than 25%
0.99 better than 53%
50% of 54 duels right on the average
31% of 16 situations better than 35%
Cache11
36% -
0.69 -
67.0 -
0.99-
64% of 28 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HOTVENT plays

Across 241 matches HOTVENT averages K/R 0.69, ADR 75.6 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 5 players. Most room to improve: Headshot rate at 35%, better than only 8% of level 5 players. Averages 15.3 kills per match with 35% headshots. The strongest map is Nuke with a 54% win rate in 24 matches. In 75 of 241 matches the rating was 1.10 or higher (31%), in 108 it was below 0.90. In 153 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. HOTVENT loses the most ELO in match 2 of the day (−266 ELO, win rate 35%). Things go best in match 3 of the day (+186 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +186 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.3, Headshots +5 pp, Win rate +11 pp, ELO +338. Last 30 days: 75 matches, win rate 45%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.