horiilessthen3

JP
Streamer
321 matches tracked 49 matches in 30 days

How does horiilessthen3 play?

Rating 1.02 (from 122 matches) K/R 0.59 ADR 63.6 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 54%+4 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 77%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 53%
AWP share of kills 26%+15 pp better than 95%
K/D 0.95−0.05 better than 34%
Pistol kills per match 2.6
Knife kills 2 in 321 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.9%−3.3 pp better than 2%
Rounds with 3K 2.6%−1.3 pp better than 7%
MVPs per match 2.1−0.2 better than 39%
4Ks and aces 26x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.5−1.7 better than 15%
Enemies flashed per round 0.06−0.21 better than 3%
Rounds with a death 63%−9 pp better than 99%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +131
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.08, ADR −9.2, Win rate −6 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.54 (at the start 0.62).

Patterns

From the last 321 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −114 ELO, win rate 48%
On Sundays −89 ELO, win rate 41%

Nothing clear

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.32 · Inferno
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
53% better than 58%
0.70 better than 40%
74.1 better than 24%
1.03 better than 62%
52% of 204 duels better than 61%
31% of 35 situations better than 31%
Dust 267
52% better than 57%
0.64 better than 15%
71.6 better than 14%
0.95 better than 33%
47% of 122 duels better than 34%
40% of 15 situations better than 60%
Ancient57
63% better than 86%
0.69 better than 32%
74.3 better than 22%
1.02 better than 60%
62% of 123 duels better than 96%
46% of 28 situations better than 74%
Anubis45
49% better than 48%
0.66 better than 22%
71.3 better than 11%
1.02 better than 60%
54% of 135 duels better than 69%
50% of 20 situations better than 80%
Nuke18
44% better than 21%
0.59 better than 3%
62.4 better than 1%
1.34-
75% of 8 duels better than 99%
100% of 1 situations better than 99%
Inferno16
50% better than 46%
0.78 better than 80%
76.4 better than 38%
1.18-
68% of 28 duels better than 99%
44% of 9 situations better than 68%
Cache9
33% -
0.74 -
73.9 -
1.03-
36% of 28 duels -
33% of 6 situations -
Overpass5
60% -
0.51 -
54.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How horiilessthen3 plays

Across 321 matches horiilessthen3 averages K/R 0.59 and ADR 63.6; the rating across the 122 rated matches is 1.02. Biggest strength: Rounds with a death at only 63%, where lower is better. That is better than 99% of players on level 7. Most room to improve: Damage per round (ADR) at 63.6. That is better than only 1% of players on level 7. On average 15.0 kills per match, 47% of them headshots. The strongest map is Ancient with a 63% win rate in 57 matches. In 47 of 122 matches the rating was 1.10 or higher (39%), in 49 it was below 0.90. In 122 matches with detailed stats: 26 4Ks and 1 aces. Best month by rating: September 2026 at 1.07. Things go best on Ancient (+470 ELO, win rate 63%). Improved over the last three months: ELO +131. Got weaker: K/R −0.08, ADR −9.2, Win rate −6 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 49 matches, win rate 55%, ELO balance +246.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.