HoldinMiD

USA
Streamer Player
199 matches tracked

How does HoldinMiD play?

Rating 1.04 (from 70 matches) K/R 0.77 ADR 83.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−3 pp · Ø 50% better than 20%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.15+0.15 · Ø 1.00 better than 90%
Pistol kills per match 2.9
Knife kills 1 in 199 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 9x 4K, 0 aces in 66 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.55+0.28 · Ø 0.27 better than 96%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +171
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.08, ADR −7.0

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.54
FebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.80. Last 3 months: 0.71 (at the start 0.79). Just below the average (0.72).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −163 ELO
40 matches · 45% win rate
On Nuke −56 ELO
24 matches · 50% win rate
On Tuesdays −31 ELO, win rate 36%

HoldinMiD loses the most ELO on Dust 2: −163 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 22%
0.75 better than 60%
82.6 better than 62%
0.97 better than 34%
44% of 70 duels better than 14%
30% of 10 situations better than 28%
Dust 240
45% better than 34%
0.77 better than 72%
83.8 better than 70%
1.19 better than 92%
50% of 62 duels right on the average
43% of 7 situations better than 63%
Ancient35
57% better than 71%
0.85 better than 91%
90.0 better than 87%
1.13-
59% of 22 duels better than 88%
35% of 17 situations better than 44%
Nuke24
50% better than 35%
0.80 better than 70%
82.2 better than 54%
0.91-
50% of 10 duels better than 41%
25% of 4 situations better than 18%
Anubis19
37% better than 12%
0.73 right on the average
81.3 better than 57%
0.97-
43% of 35 duels better than 14%
67% of 3 situations better than 96%
Inferno18
50% right on the average
0.71 better than 55%
79.1 better than 57%
0.92-
42% of 19 duels better than 14%
33% of 6 situations better than 39%
Cache11
36% -
0.72 -
83.7 -
1.03-
49% of 51 duels -
42% of 12 situations -
Overpass6
83% -
0.72 -
81.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How HoldinMiD plays

Across 199 matches HoldinMiD averages K/R 0.77 and ADR 83.7; the rating across the 70 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 17.1 kills per match with 39% headshots. The strongest map is Ancient with a 57% win rate in 35 matches. In 28 of 70 matches the rating was 1.10 or higher (40%), in 23 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. HoldinMiD loses the most ELO on Dust 2 (−163 ELO, win rate 45%). Things go best in match 1 of the day (+354 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +354 ELO. Improved over the last three months: Win rate +4 pp, ELO +171. Got weaker: K/R −0.08, ADR −7.0. Unchanged in recent months: Headshots at 40%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.