HokkaidoCS

LT
Streamer
566 matches tracked 76 matches in 30 days

How does HokkaidoCS play?

Rating 1.03 (from 411 matches) K/R 0.74 ADR 78.5 from 566 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 410 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.9 from the last 563
Knife kills 13 in 563 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.3%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 47x 4K, 4 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +231
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 77.2, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 563 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −220 ELO
69 matches · 42% win rate
On Nuke −131 ELO
40 matches · 48% win rate
On Mondays −223 ELO, win rate 42%

HokkaidoCS loses the most ELO in match 4 of the day: −220 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Nuke
  3. Most kills in a match: 45 · Anubis

Maps in detail

from the last 563 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient151
52% better than 44%
0.76 right on the average
80.7 better than 41%
1.04 better than 46%
56% of 404 duels better than 71%
29% of 73 situations better than 26%
Anubis125
54% better than 51%
0.76 better than 55%
81.2 better than 47%
1.07 better than 55%
57% of 329 duels better than 76%
44% of 50 situations better than 65%
Mirage113
51% better than 41%
0.74 better than 42%
77.7 better than 28%
1.04 better than 44%
52% of 281 duels right on the average
25% of 53 situations better than 14%
Dust 258
52% better than 44%
0.70 better than 25%
72.2 better than 9%
0.95 better than 15%
46% of 136 duels better than 19%
48% of 27 situations better than 75%
Inferno58
55% better than 41%
0.70 better than 17%
76.1 better than 12%
0.96 better than 9%
50% of 145 duels better than 25%
32% of 25 situations better than 32%
Nuke40
48% better than 24%
0.75 better than 41%
77.4 better than 24%
1.09 better than 54%
48% of 133 duels better than 24%
42% of 19 situations better than 54%
Cache10
40% -
0.69 -
75.9 -
0.92-
44% of 25 duels -
25% of 4 situations -
Overpass6
33% -
0.76 -
77.7 -
0.66-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HokkaidoCS plays

Across 566 matches HokkaidoCS averages K/R 0.74 and ADR 78.5; the rating across the 411 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Inferno with a 55% win rate in 58 matches. In 149 of 410 matches the rating was 1.10 or higher (36%), in 149 it was below 0.90. In 235 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 1.06. HokkaidoCS loses the most ELO in match 4 of the day (−220 ELO, win rate 42%). Things go best in match 1 of the day (+412 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +412 ELO. Improved over the last three months: Headshots +2 pp, ELO +231. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.2, Win rate at 52%. Last 30 days: 76 matches, win rate 57%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.