Hoddse

United Kingdom
Player
324 matches tracked 51 matches in 30 days
ELO ▼ 89
2,016
30-day peak: 2,135
Rank EU
#242,584
United Kingdom #4,507 in United Kingdom

How does Hoddse play?

Rating 0.96 (from 225 matches) K/R 0.71 ADR 78.0 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.5
Knife kills 1 in 324 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 19%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 15x 4K, 1 ace in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +118
= Stayed the same
K/R at 0.74, ADR at 82.2
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.59
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.77. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −142 ELO
63 matches · 41% win rate
With Taddei2k on the team no ELO value
45 matches · 44% win rate
On Sundays −191 ELO, win rate 43%

Hoddse loses the most ELO on Dust 2: −142 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 1.99 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
53% better than 59%
0.71 better than 35%
78.9 better than 41%
0.93 better than 17%
50% of 333 duels better than 44%
43% of 30 situations better than 64%
Ancient65
52% better than 52%
0.70 better than 27%
76.8 better than 26%
0.93 better than 18%
49% of 177 duels better than 36%
11% of 19 situations better than 4%
Dust 263
41% better than 16%
0.68 better than 21%
75.5 better than 22%
0.91 better than 12%
44% of 128 duels better than 14%
42% of 19 situations better than 62%
Inferno41
56% better than 54%
0.72 better than 39%
79.9 better than 43%
1.02 better than 38%
53% of 113 duels better than 54%
60% of 15 situations better than 89%
Nuke28
71% better than 87%
0.80 better than 68%
83.5 better than 57%
1.15 better than 79%
51% of 65 duels better than 45%
28% of 18 situations better than 21%
Cache17
24% -
0.64 -
76.7 -
0.93-
48% of 60 duels -
67% of 3 situations -
Anubis10
60% -
0.66 -
75.9 -
1.00-
55% of 29 duels -
40% of 5 situations -
Overpass6
67% -
0.66 -
67.9 -
0.95-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Hoddse plays

Across 324 matches Hoddse averages K/R 0.71 and ADR 78.0; the rating across the 225 rated matches is 0.96. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 47% headshots. The strongest map is Nuke with a 71% win rate in 28 matches. In 74 of 225 matches the rating was 1.10 or higher (33%), in 101 it was below 0.90. In 98 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.08. Hoddse loses the most ELO on Dust 2 (−142 ELO, win rate 41%). Things go best on Nuke (+320 ELO, win rate 71%). Match no. 3 of the day goes best: 57% win rate, +313 ELO. Improved over the last three months: ELO +118. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.2. Last 30 days: 51 matches, win rate 47%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.