Himicane

USA
Premium Streamer

32,303 followers 42 streams in 30 days 28 avg. viewers last live on Nov 3, 2026

296 matches tracked 59 matches in 30 days

How does Himicane play?

Rating 0.86 (from 178 matches) K/R 0.63 ADR 70.6 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 178 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 22%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 4%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.89−0.11 · Ø 1.00 better than 16%
Pistol kills per match 2.3
Knife kills 2 in 296 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 11.2%−1.9 pp · Ø 13.1% better than 11%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 19%
4Ks and aces 7x 4K, 0 aces in 97 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.26).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 76%
Enemies flashed per round 0.61+0.35 · Ø 0.26 better than 98%
Deaths per round 71%−2 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.62, Rating at 0.88, ADR at 69.6, Headshots at 35%
▼ Got worse
Win rate −9 pp, ELO −272

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOctNov

Best month: June 2026 with 0.67. Last 3 months: 0.62 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −317 ELO
35 matches · 31% win rate
On Mirage −64 ELO
50 matches · 50% win rate
On Thursdays −183 ELO, win rate 38%

Himicane loses the most ELO on Inferno: −317 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 1.76 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
53% right on the average
0.62 better than 11%
73.7 better than 24%
0.83 better than 8%
48% of 226 duels better than 38%
32% of 31 situations better than 33%
Mirage50
50% right on the average
0.57 better than 2%
62.5 better than 1%
0.82 better than 4%
41% of 98 duels better than 9%
31% of 29 situations better than 31%
Nuke48
56% right on the average
0.74 better than 53%
78.8 better than 44%
0.95 better than 32%
46% of 127 duels better than 21%
44% of 16 situations better than 66%
Anubis35
54% better than 64%
0.62 better than 11%
66.7 better than 4%
0.90 better than 22%
39% of 122 duels better than 6%
44% of 16 situations better than 64%
Dust 235
57% better than 72%
0.59 better than 4%
64.3 better than 2%
0.82-
49% of 49 duels better than 43%
0% of 3 situations better than 1%
Inferno35
31% better than 6%
0.65 better than 24%
77.0 better than 48%
0.87 better than 14%
49% of 140 duels better than 41%
38% of 21 situations better than 54%
Cache22
50% -
0.57 -
64.6 -
0.84-
45% of 65 duels -
0% of 3 situations -
Overpass7
43% -
0.73 -
82.1 -
0.84-
25% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Himicane plays

Across 296 matches Himicane averages K/R 0.63 and ADR 70.6; the rating across the 178 rated matches is 0.86. Biggest strength: Utility hit rate at 43%, better than 94% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 4% of level 7 players. Averages 13.8 kills per match with 35% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 40 of 178 matches the rating was 1.10 or higher (22%), in 105 it was below 0.90. In 97 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 0.94. Himicane loses the most ELO on Inferno (−317 ELO, win rate 31%). Things go best on Ancient (+117 ELO, win rate 53%). Got weaker: Win rate −9 pp, ELO −272. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 69.6, Headshots at 35%. Last 30 days: 59 matches, win rate 47%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.