hikakur3

Japan
Streamer Player Viewer
175 matches tracked 37 matches in 30 days
ELO ▲ 2
615
30-day peak: 685
Rank EU
#1,643,531
Japan #32,713 in Japan

How does hikakur3 play?

Rating 1.00 (from 173 matches) K/R 0.73 ADR 76.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 172 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 2 average.
Clutcher
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 2

Compared with 402 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 23%
Opening duels won 45%−2 pp · Ø 47% better than 36%

Clutch

Average
Last one alive

25% of 1v2s won and so just above the average (23%).

Clutch 1v1 won 32%−3 pp · Ø 35% better than 31%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 82%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly above the average (0.91).

Headshot rate 36%−4 pp · Ø 40% better than 30%
AWP share of kills 16%+5 pp · Ø 11% better than 70%
K/D 0.98+0.07 · Ø 0.91 better than 83%
Pistol kills per match 2.3 from the last 172
Knife kills 1 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so clearly above the average (3.4%).

2K rounds 13.4%+1.0 pp · Ø 12.4% better than 84%
3K rounds 4.2%+0.8 pp · Ø 3.4% better than 85%
MVPs per match 2.2+0.2 · Ø 2.0 better than 83%
4Ks and aces 24x 4K, 5 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 39%+6 pp · Ø 33% better than 83%
Utility damage per round 2.0−1.1 · Ø 3.1 better than 20%
Enemies flashed per round 0.22+0.03 · Ø 0.19 better than 55%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +7.6, Headshots +3 pp, Win rate +5 pp, ELO +195
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.66). Clearly above the average (0.68).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
26 matches · 31% win rate
In match 2 of the day −25 ELO
39 matches · 36% win rate
On Sundays −126 ELO, win rate 29%

hikakur3 loses the most ELO on Anubis: −40 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
49% better than 50%
0.79 better than 95%
80.7 better than 85%
1.12 better than 97%
50% of 231 duels better than 70%
33% of 43 situations better than 43%
Dust 239
51% better than 60%
0.69 better than 60%
74.0 right on the average
0.94 better than 55%
43% of 136 duels better than 30%
41% of 17 situations better than 66%
Anubis26
31% better than 9%
0.71 better than 69%
76.8 better than 60%
0.95 better than 62%
50% of 54 duels better than 65%
18% of 22 situations better than 12%
Nuke15
40% better than 16%
0.69 better than 43%
71.7 better than 30%
0.95 better than 40%
38% of 58 duels better than 6%
29% of 7 situations better than 27%
Ancient14
43% -
0.63 -
73.9 -
0.82-
39% of 46 duels -
50% of 4 situations -
Cache5
60% -
0.61 -
72.4 -
0.84-
18% of 17 duels -
0% of 2 situations -
Inferno4
25% -
0.53 -
62.4 -
0.68-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hikakur3 plays

Across 175 matches hikakur3 averages K/R 0.73 and ADR 76.6; the rating across the 173 rated matches is 1.00. Biggest strength: 3K rounds at 4.2%, better than 85% of level 2 players. Most room to improve: Utility damage per round at 2.0, better than only 20% of level 2 players. Averages 15.0 kills per match with 36% headshots. The strongest map is Dust 2 with a 51% win rate in 39 matches. In 60 of 172 matches the rating was 1.10 or higher (35%), in 81 it was below 0.90. In 154 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. hikakur3 loses the most ELO on Anubis (−40 ELO, win rate 31%). Things go best in match 1 of the day (+250 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +250 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +7.6, Headshots +3 pp, Win rate +5 pp, ELO +195. Last 30 days: 37 matches, win rate 49%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.