HiimNorbert

Germany
Streamer
276 matches tracked Follow on Twitch
ELO
2,438
30-day peak: 2,463
Rank EU
#62,263 #1,601 in DE

How does HiimNorbert play?

Rating 1.09 (from 12 matches) K/R 0.61 ADR 68.1 from 276 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 12 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 42% normal 0.90 to 1.09 0% weak 0.75 to 0.89 25% very weak below 0.75 8%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 4%−7 pp better than 24%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.9
Knife kills 2 in 276 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 23x 4K, 1 ace in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 57%−14.0 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +6.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −145

Aug to Sep 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73).

Patterns

From the last 276 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −118 ELO
40 matches · 50% wins
In match 4 of the day −15 ELO
27 matches · 44% wins

HiimNorbert loses the most ELO on Anubis: −118 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 35 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 276 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
55% better than 60%
0.76 better than 60%
84.0 better than 68%
1.29–
66% of 143 duels better than 97%
33% of 24 situations better than 37%
Ancient75
55% better than 58%
0.74 better than 46%
85.9 better than 72%
1.12–
54% of 96 duels better than 66%
53% of 15 situations better than 85%
Anubis40
50% better than 42%
0.74 level
81.7 better than 54%
0.88–
48% of 129 duels better than 28%
36% of 22 situations better than 46%
Train16
56% –
0.74 –
79.7 –
-
-
-
Mirage14
50% –
0.68 –
74.8 –
-
48% of 31 duels –
0% of 3 situations –
Cache13
62% –
0.79 –
82.7 –
1.16–
59% of 29 duels –
45% of 11 situations –
Inferno11
27% –
0.59 –
69.2 –
-
44% of 9 duels –
-
Nuke11
45% –
0.65 –
77.3 –
1.02–
65% of 40 duels –
25% of 4 situations –
Overpass8
63% –
0.79 –
84.4 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How HiimNorbert plays

Across 276 matches HiimNorbert averages K/R 0.61 and ADR 68.1; the rating across the 12 rated matches is 1.09. Biggest strength: Rounds with a death at 57%. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 68.1. That is better than only 1% of players on level 10. On average 16.5 kills per match, 62% of them headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 8 of 12 matches the rating was 1.10 or higher (67%), in 4 it was below 0.90. In 72 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: September 2026 at 1.09. HiimNorbert loses the most ELO on Anubis (−118 ELO, win rate 50%). Things go best from match 5 of the day (+259 ELO, win rate 68%). Improved over the last three months: K/R +0.05, ADR +6.0. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −145. Last 30 days: 7 matches, win rate 43%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.