yok0ko

JP
Streamer
249 matches tracked

How does yok0ko play?

Rating 0.92 (from 103 matches) K/R 0.60 ADR 69.1 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Weakness
Where do the kills come from?

33% headshots and so well below the average (46%).

Headshot rate 33%−13 pp · Ø 46% better than 4%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.87−0.12 · Ø 0.99 better than 13%
Pistol kills per match 2.2
Knife kills 1 in 249 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−1.8 pp · Ø 12.9% better than 9%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 2%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +93
= Stayed the same
K/R at 0.63, ADR at 73.0
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.63 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −307 ELO
47 matches · 43% win rate
On Dust 2 −64 ELO
22 matches · 41% win rate
On Sundays −42 ELO, win rate 35%

yok0ko loses the most ELO in match 3 of the day: −307 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.69 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
54% better than 67%
0.57 better than 2%
65.6 better than 2%
0.93 better than 29%
59% of 63 duels better than 91%
40% of 25 situations better than 57%
Anubis53
57% better than 75%
0.65 better than 19%
74.3 better than 24%
0.94 better than 33%
55% of 55 duels better than 84%
45% of 11 situations better than 70%
Ancient31
48% better than 45%
0.63 better than 10%
71.8 better than 12%
0.94 better than 33%
64% of 45 duels better than 99%
27% of 11 situations better than 25%
Dust 222
41% better than 22%
0.57 better than 1%
68.5 better than 5%
0.83-
54% of 28 duels better than 74%
38% of 8 situations right on the average
Nuke8
38% -
0.66 -
76.9 -
0.82-
50% of 18 duels -
33% of 6 situations -
Cache7
29% -
0.73 -
78.5 -
1.01-
43% of 7 duels -
25% of 4 situations -
Inferno4
50% -
0.56 -
66.6 -
1.17-
100% of 1 duels -
0% of 1 situations -
Vertigo3
0% -
0.54 -
68.0 -
0.60-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How yok0ko plays

Across 249 matches yok0ko averages K/R 0.60 and ADR 69.1; the rating across the 103 rated matches is 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: 3K rounds at 2.3%, better than only 2% of level 6 players. Averages 13.4 kills per match with 33% headshots. The strongest map is Anubis with a 57% win rate in 53 matches. In 27 of 103 matches the rating was 1.10 or higher (26%), in 51 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. yok0ko loses the most ELO in match 3 of the day (−307 ELO, win rate 43%). Things go best from match 5 of the day (+131 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +131 ELO. Improved over the last three months: ELO +93. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.63, ADR at 73.0. Last 30 days: 8 matches, win rate 13%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.