hexulek_

Poland
Streamer Player Viewer
228 matches tracked

How does hexulek_ play?

Rating 1.08 K/R 0.76 ADR 80.7 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 228 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.6
Knife kills 5 in 228 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 29x 4K, 3 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +51
= Stayed the same
ADR at 78.5, Headshots at 45%, Win rate at 48%
▼ Got worse
K/R −0.07, Rating −0.09

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −222 ELO
56 matches · 41% win rate
On Dust 2 −38 ELO
41 matches · 46% win rate
On Mondays −99 ELO, win rate 43%

hexulek_ loses the most ELO in match 1 of the day: −222 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Reached level 10 · Vertigo
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.23 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 34%
0.78 better than 70%
80.2 better than 47%
1.09 better than 71%
58% of 314 duels better than 86%
39% of 41 situations better than 54%
Dust 241
46% better than 28%
0.72 better than 41%
78.3 better than 36%
1.03 right on the average
49% of 149 duels better than 37%
35% of 23 situations better than 42%
Anubis37
59% better than 72%
0.80 better than 77%
81.4 better than 52%
1.16 better than 85%
62% of 164 duels better than 94%
35% of 20 situations better than 43%
Nuke30
47% better than 28%
0.75 better than 43%
83.2 better than 52%
1.04 better than 44%
53% of 132 duels better than 53%
25% of 12 situations better than 15%
Inferno18
50% better than 39%
0.72 better than 35%
76.2 better than 26%
1.04 better than 43%
47% of 58 duels better than 19%
22% of 9 situations better than 15%
Cache11
36% -
0.83 -
88.2 -
1.16-
57% of 56 duels -
38% of 8 situations -
Ancient9
56% -
0.69 -
77.5 -
0.98-
47% of 38 duels -
33% of 6 situations -
Vertigo6
50% -
0.76 -
90.4 -
1.00-
50% of 28 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hexulek_ plays

Across 228 matches hexulek_ averages K/R 0.76, ADR 80.7 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 106 of 228 matches the rating was 1.10 or higher (46%), in 76 it was below 0.90. In 175 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. hexulek_ loses the most ELO in match 1 of the day (−222 ELO, win rate 41%). Things go best on Anubis (+158 ELO, win rate 59%). Match no. 3 of the day goes best: 55% win rate, +156 ELO. Improved over the last three months: ELO +51. Got weaker: K/R −0.07, Rating −0.09. Unchanged in recent months: ADR at 78.5, Headshots at 45%, Win rate at 48%. Last 30 days: 1 matches, win rate 0%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.