henrikgabriel

Finland
Moderator Streamer Player Viewer
On FACEIT since 2016 241 matches tracked 46 matches in 30 days
ELO ▲ 76
1,856
30-day peak: 1,953
Rank EU
#342,604
Finland #8,285 in Finland

How does henrikgabriel play?

Rating 0.99 K/R 0.73 ADR 80.5 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 33%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.98−0.03 · Ø 1.01 better than 36%
Pistol kills per match 2.6
Knife kills 8 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 49%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 33x 4K, 1 ace in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether henrikgabriel is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 170 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: September 2026 with 0.78.

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −208 ELO
45 matches · 40% win rate
On Nuke −70 ELO
30 matches · 40% win rate
Between 12:00 and 18:00 −259 ELO, win rate 36%
On Thursdays −65 ELO, win rate 38%

henrikgabriel loses the most ELO on Mirage: −208 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.96 · Inferno
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 15%
0.65 better than 13%
74.0 better than 19%
0.90 better than 13%
41% of 234 duels better than 8%
24% of 33 situations better than 15%
Ancient40
50% better than 46%
0.74 right on the average
81.9 better than 55%
1.01 better than 48%
53% of 235 duels better than 63%
30% of 20 situations better than 29%
Anubis37
51% better than 52%
0.74 better than 58%
81.0 better than 56%
1.01 right on the average
49% of 198 duels better than 41%
41% of 22 situations better than 59%
Dust 231
55% better than 65%
0.75 better than 60%
80.2 better than 51%
1.00 better than 43%
52% of 183 duels better than 58%
30% of 20 situations better than 30%
Nuke30
40% better than 12%
0.75 better than 48%
81.9 better than 49%
1.04 better than 49%
52% of 149 duels right on the average
65% of 23 situations better than 93%
Inferno28
54% better than 52%
0.70 better than 32%
80.0 better than 45%
0.94 better than 20%
46% of 173 duels better than 20%
45% of 11 situations better than 70%
Cache23
65% better than 73%
0.78 better than 69%
89.1 better than 81%
1.08 better than 58%
55% of 139 duels better than 63%
38% of 8 situations better than 48%
Vertigo5
80% -
0.77 -
87.4 -
1.11-
61% of 31 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How henrikgabriel plays

Across 241 matches henrikgabriel averages K/R 0.73, ADR 80.5 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Averages 15.6 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 90 of 241 matches the rating was 1.10 or higher (37%), in 103 it was below 0.90. In 223 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. henrikgabriel loses the most ELO on Mirage (−208 ELO, win rate 40%). Things go best on Ancient (+181 ELO, win rate 50%). Match no. 4 of the day goes best: 56% win rate, +172 ELO. Last 30 days: 46 matches, win rate 52%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.