hemycs2

Norway
Streamer Player

185 followers 35 streams in 30 days 3 avg. viewers last live on Nov 4, 2026

333 matches tracked 18 matches in 30 days
ELO ▲ 90
1,675
30-day peak: 1,706
Rank EU
#466,247
Norway #4,556 in Norway

How does hemycs2 play?

Rating 1.04 (from 226 matches) K/R 0.74 ADR 79.7 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so right on the average (47%).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.4
Knife kills 14 in 333 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 40x 4K, 6 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, ADR +7.2
= Stayed the same
Headshots at 47%, ELO at 1,675
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.78 (at the start 0.68). Clearly above the average (0.72).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −319 ELO
93 matches · 43% win rate
In match 3 of the day −298 ELO
59 matches · 42% win rate
On Mondays −232 ELO, win rate 37%

hemycs2 loses the most ELO on Mirage: −319 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 10 wins in a row · Nuke
  5. Reached level 10 · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
43% better than 22%
0.72 better than 44%
79.3 better than 44%
1.02 better than 52%
50% of 335 duels better than 46%
68% of 34 situations better than 97%
Dust 290
53% better than 62%
0.75 better than 63%
80.6 better than 54%
1.07 better than 70%
54% of 308 duels better than 71%
31% of 29 situations better than 31%
Inferno42
48% better than 43%
0.77 better than 80%
79.9 better than 60%
1.04 better than 67%
56% of 186 duels better than 77%
60% of 15 situations better than 94%
Ancient32
50% right on the average
0.77 better than 67%
81.2 right on the average
1.06 better than 67%
52% of 163 duels better than 56%
33% of 9 situations better than 39%
Anubis26
50% right on the average
0.76 better than 68%
80.7 better than 53%
1.06 better than 67%
44% of 203 duels better than 17%
42% of 12 situations better than 60%
Nuke26
42% better than 14%
0.63 better than 11%
70.4 better than 11%
0.96 better than 26%
48% of 81 duels better than 29%
29% of 7 situations better than 24%
Overpass13
62% -
0.77 -
83.5 -
-
-
-
Cache10
40% -
0.81 -
84.2 -
1.14-
47% of 38 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hemycs2 plays

Across 333 matches hemycs2 averages K/R 0.74 and ADR 79.7; the rating across the 226 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 8 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Overpass with a 62% win rate in 13 matches. In 89 of 226 matches the rating was 1.10 or higher (39%), in 84 it was below 0.90. In 194 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: June 2026 at 1.41. hemycs2 loses the most ELO on Mirage (−319 ELO, win rate 43%). Things go best on Dust 2 (+109 ELO, win rate 53%). Match no. 2 of the day goes best: 54% win rate, +100 ELO. Improved over the last three months: K/R +0.10, ADR +7.2. Got weaker: Win rate −8 pp. Unchanged in recent months: Headshots at 47%, ELO at 1,675. Last 30 days: 18 matches, win rate 56%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.