hedlund_cs

Sweden
Streamer
70 matches tracked 29 matches in 30 days
ELO ▼ 13
990
30-day peak: 1,096
Rank EU
#1,168,323
Sweden #19,887 in Sweden

How does hedlund_cs play?

Rating 0.84 K/R 0.59 ADR 65.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 4

Compared with 641 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so slightly below the average (48%).

Rounds with first kill 9%−1 pp · Ø 10% better than 46%
Opening duels won 46%−2 pp · Ø 48% better than 32%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 43%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (0.94).

Headshot rate 46%+3 pp · Ø 43% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.83−0.11 · Ø 0.94 better than 11%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 9.9%−2.7 pp · Ø 12.6% better than 5%
3K rounds 2.4%−1.2 pp · Ø 3.6% better than 8%
MVPs per match 1.5−0.6 · Ø 2.1 better than 5%
4Ks and aces 8x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.23).

Utility hit rate 31%−3 pp · Ø 34% better than 31%
Utility damage per round 3.70.0 · Ø 3.7 right on the average
Enemies flashed per round 0.40+0.17 · Ø 0.23 better than 82%
Deaths per round 72%−2 pp · Ø 74% better than 70%

Progress

One value per month, dashed line is the level 4 average
Whether hedlund_cs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.61
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.65.

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −148 ELO, win rate 44%

hedlund_cs loses the most ELO on Mirage: −97 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 23 · Dust 2
  3. Highest rating in a match: 1.52 · Dust 2

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 62%
0.59 better than 8%
63.9 better than 4%
0.86 better than 19%
44% of 114 duels better than 26%
33% of 21 situations better than 40%
Dust 215
20% better than 1%
0.57 better than 6%
64.5 better than 4%
0.81 better than 9%
44% of 54 duels better than 26%
33% of 12 situations better than 40%
Ancient10
70% -
0.69 -
73.2 -
0.92-
58% of 48 duels -
0% of 8 situations -
Anubis7
43% -
0.63 -
72.3 -
0.91-
52% of 31 duels -
0% of 5 situations -
Inferno7
57% -
0.54 -
62.2 -
0.78-
45% of 20 duels -
20% of 10 situations -
Nuke3
100% -
0.52 -
64.3 -
0.70-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hedlund_cs plays

Across 70 matches hedlund_cs averages K/R 0.59, ADR 65.8 and a rating of 0.84. Most room to improve: Damage per round (ADR) at 65.8, better than only 3% of level 4 players. Averages 12.6 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 14 of 70 matches the rating was 1.10 or higher (20%), in 40 it was below 0.90. In 69 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.86. hedlund_cs loses the most ELO on Mirage (−97 ELO, win rate 52%). Things go best in match 1 of the day (+46 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +46 ELO. Last 30 days: 29 matches, win rate 52%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.