HeavyPiotr

Poland
Streamer Player
594 matches tracked 107 matches in 30 days
ELO ▼ 6
3,602
30-day peak: 3,848
Rank EU ▼ 629 places
#1,011
Poland #55 in Poland
30 days · prev. #382 · best #265

How does HeavyPiotr play?

Rating 1.00 K/R 0.73 ADR 80.6 from 594 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 594 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (538 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (53%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 49%−4 pp · Ø 53% better than 11%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 22%+2 pp · Ø 20% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so clearly below the average (1.10).

Headshot rate 60%+6 pp · Ø 54% better than 81%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 0.98−0.12 · Ø 1.10 better than 5%
Pistol kills per match 2.8
Knife kills 6 in 594 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so clearly below the average (14.2%).

2K rounds 12.7%−1.5 pp · Ø 14.2% better than 10%
3K rounds 4.0%−0.4 pp · Ø 4.4% better than 22%
MVPs per match 2.3−0.2 · Ø 2.5 better than 18%
4Ks and aces 105x 4K, 9 aces in 538 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 71%
Enemies flashed per round 0.48+0.14 · Ø 0.34 better than 87%
Deaths per round 74%+3 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +364
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 81.2, Headshots at 60%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Clearly below the average (0.77).

Patterns

From the last 594 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −346 ELO
94 matches · 44% win rate
On Mirage −111 ELO
238 matches · 50% win rate
Between 0:00 and 6:00 −243 ELO, win rate 42%
On Sundays −502 ELO, win rate 41%

HeavyPiotr loses the most ELO in match 3 of the day: −346 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.14 · Nuke

Maps in detail

from the last 594 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage238
50% better than 22%
0.72 better than 15%
80.7 better than 24%
0.99 better than 11%
49% of 1,173 duels better than 17%
46% of 107 situations better than 71%
Ancient162
50% better than 22%
0.73 better than 22%
81.1 better than 29%
0.99 better than 14%
50% of 811 duels better than 26%
37% of 84 situations better than 44%
Anubis99
53% better than 36%
0.76 better than 37%
81.8 better than 35%
1.06 better than 32%
49% of 487 duels better than 22%
40% of 53 situations better than 53%
Nuke59
58% better than 40%
0.75 better than 27%
81.2 better than 29%
1.02 better than 17%
52% of 278 duels better than 35%
43% of 21 situations better than 57%
Inferno34
62% better than 71%
0.68 better than 21%
74.9 better than 19%
0.96 better than 20%
44% of 150 duels better than 9%
27% of 22 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How HeavyPiotr plays

Across 594 matches HeavyPiotr averages K/R 0.73, ADR 80.6 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: K/D at 0.98, better than only 5% of level 10 · 3,500+ ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Inferno with a 62% win rate in 34 matches. In 212 of 594 matches the rating was 1.10 or higher (36%), in 233 it was below 0.90. In 538 matches with detailed stats: 105 4Ks and 9 aces. Best month by rating: July 2026 at 1.07. HeavyPiotr loses the most ELO in match 3 of the day (−346 ELO, win rate 44%). Things go best in match 4 of the day (+458 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +458 ELO. Improved over the last three months: ELO +364. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 81.2, Headshots at 60%, Win rate at 51%. Last 30 days: 107 matches, win rate 49%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.