HeAngel666

Belarus
Streamer Player Viewer
125 matches tracked

How does HeAngel666 play?

Rating 1.03 K/R 0.77 ADR 84.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 78%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.6
Knife kills 7 in 125 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 81%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 10x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
Whether HeAngel666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 125 before.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
46 matches · 50% win rate
On Mirage −6 ELO
33 matches · 52% win rate
Between 18:00 and 24:00 −28 ELO, win rate 44%
On Mondays −79 ELO, win rate 45%

HeAngel666 loses the most ELO on Dust 2: −6 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.85 · Dust 2
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
50% right on the average
0.78 better than 74%
83.5 better than 69%
1.06 better than 67%
56% of 286 duels better than 78%
33% of 27 situations better than 38%
Mirage33
52% better than 56%
0.77 better than 72%
84.0 better than 72%
1.01 right on the average
48% of 197 duels better than 35%
44% of 16 situations better than 69%
Anubis19
47% better than 37%
0.74 better than 56%
91.8 better than 94%
0.97 better than 36%
42% of 111 duels better than 13%
20% of 5 situations better than 12%
Ancient13
54% -
0.78 -
84.7 -
1.04-
49% of 78 duels -
56% of 9 situations -
Cache4
50% -
0.83 -
81.9 -
1.04-
53% of 32 duels -
50% of 2 situations -
Inferno4
50% -
0.92 -
102.0 -
1.28-
46% of 28 duels -
0% of 1 situations -
Nuke3
0% -
0.67 -
75.7 -
0.77-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HeAngel666 plays

Across 125 matches HeAngel666 averages K/R 0.77, ADR 84.7 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 17.2 kills per match with 35% headshots. The strongest map is Ancient with a 54% win rate in 13 matches. In 52 of 125 matches the rating was 1.10 or higher (42%), in 45 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 1 ace. HeAngel666 loses the most ELO on Dust 2 (−6 ELO, win rate 50%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.