headking666

Denmark
Streamer Player

19 followers 3 streams in 30 days 2 avg. viewers last live on Oct 19, 2026

On FACEIT since 2017 250 matches tracked 66 matches in 30 days
ELO ▲ 363
2,470
30-day peak: 2,548
Rank EU
#57,401
Denmark #1,543 in Denmark

How does headking666 play?

Rating 1.09 (from 239 matches) K/R 0.77 ADR 81.7 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.08+0.06 · Ø 1.02 better than 66%
Pistol kills per match 3.3
Knife kills 3 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 42x 4K, 8 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.1, Headshots +5 pp, Win rate +11 pp, ELO +357
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
53 matches · 47% win rate
In match 4 of the day −74 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 −291 ELO, win rate 33%
On Sundays −132 ELO, win rate 44%

headking666 loses the most ELO on Mirage: −99 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.38 · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
52% right on the average
0.76 better than 59%
80.3 better than 46%
1.08 better than 67%
55% of 226 duels better than 70%
49% of 41 situations better than 72%
Mirage53
47% better than 31%
0.80 better than 75%
84.8 better than 69%
1.13 better than 78%
52% of 246 duels right on the average
47% of 17 situations better than 74%
Anubis44
55% better than 58%
0.80 better than 77%
84.5 better than 69%
1.16 better than 85%
56% of 199 duels better than 75%
35% of 23 situations better than 41%
Dust 232
50% better than 41%
0.77 better than 64%
83.7 better than 66%
1.06 better than 57%
53% of 159 duels better than 60%
50% of 16 situations better than 80%
Nuke31
52% better than 36%
0.80 better than 64%
82.9 better than 52%
1.16 better than 75%
58% of 134 duels better than 75%
53% of 17 situations better than 84%
Inferno14
50% -
0.64 -
70.4 -
0.94-
42% of 48 duels -
38% of 8 situations -
Cache11
36% -
0.75 -
76.0 -
1.02-
49% of 49 duels -
0% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How headking666 plays

Across 250 matches headking666 averages K/R 0.77 and ADR 81.7; the rating across the 239 rated matches is 1.09. Biggest strength: Opening duels won at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Anubis with a 55% win rate in 44 matches. In 115 of 239 matches the rating was 1.10 or higher (48%), in 71 it was below 0.90. In 172 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: August 2026 at 1.20. headking666 loses the most ELO on Mirage (−99 ELO, win rate 47%). Things go best on Anubis (+100 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +71 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.1, Headshots +5 pp, Win rate +11 pp, ELO +357. Last 30 days: 66 matches, win rate 59%, net ELO +333.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.