hazeycs2

United Kingdom
Streamer

646 followers 20 streams in 30 days 11 avg. viewers last live on Nov 13, 2026

130 matches tracked
ELO ▲ 7
1,740
30-day peak: 1,740
Rank EU
#430,457
United Kingdom #7,556 in United Kingdom

How does hazeycs2 play?

Rating 0.93 K/R 0.63 ADR 69.2 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 130 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 48%+1 pp · Ø 47% better than 58%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.4
Zeus kills1 in 130 matches
Knife kills 2 in 130 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 3%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 9%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 5x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 83%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.9, Win rate +5 pp, ELO +151
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: May 2026 with 0.66. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
35 matches · 43% win rate
In match 2 of the day −4 ELO
38 matches · 39% win rate
On Thursdays −46 ELO, win rate 38%

hazeycs2 loses the most ELO on Mirage: −116 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 1.97 · Anubis
  4. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 25%
0.62 better than 7%
66.0 better than 2%
0.92 better than 19%
55% of 78 duels better than 76%
35% of 31 situations better than 43%
Anubis29
69% better than 94%
0.65 better than 12%
73.2 better than 13%
0.98 better than 37%
48% of 87 duels better than 36%
45% of 33 situations better than 72%
Cache16
63% better than 77%
0.67 better than 23%
74.3 better than 21%
1.00 better than 41%
39% of 44 duels better than 8%
22% of 9 situations better than 14%
Inferno15
53% right on the average
0.70 better than 44%
78.2 better than 46%
1.05 better than 64%
43% of 46 duels better than 11%
67% of 6 situations better than 96%
Nuke12
42% -
0.59 -
65.3 -
0.88-
52% of 31 duels -
71% of 7 situations -
Dust 211
36% -
0.52 -
63.9 -
0.77-
25% of 24 duels -
29% of 7 situations -
Ancient10
30% -
0.55 -
60.4 -
0.78-
34% of 29 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hazeycs2 plays

Across 130 matches hazeycs2 averages K/R 0.63, ADR 69.2 and a rating of 0.93. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.3 kills per match with 48% headshots. The strongest map is Anubis with a 69% win rate in 29 matches. In 35 of 130 matches the rating was 1.10 or higher (27%), in 68 it was below 0.90. In 102 matches with detailed stats: 5 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. hazeycs2 loses the most ELO on Mirage (−116 ELO, win rate 43%). Things go best on Anubis (+221 ELO, win rate 69%). Match no. 3 of the day goes best: 62% win rate, +37 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.9, Win rate +5 pp, ELO +151. Got weaker: Headshots −4 pp. Last 30 days: 9 matches, win rate 56%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.