hatchii_4

United Kingdom
Player
On FACEIT since 2026 323 matches tracked 115 matches in 30 days
ELO ▲ 567
1,251
30-day peak: 1,298
Rank EU
#950,855
United Kingdom #17,218 in United Kingdom

How does hatchii_4 play?

Rating 1.07 K/R 0.75 ADR 79.2 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 323 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. Higher headshot rate than the level 6 average.
Multi-killsClutcherHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 53%+4 pp · Ø 49% better than 77%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 86%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 1.08+0.10 · Ø 0.98 better than 84%
Pistol kills per match 3.3
Zeus kills2 in 323 matches
Knife kills 16 in 323 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 73%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 78%
4Ks and aces 64x 4K, 11 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 52%
Enemies flashed per round 0.15−0.10 · Ø 0.25 better than 25%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.7, ELO +381
= Stayed the same
Headshots at 52%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.69). Clearly above the average (0.71).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −165 ELO
74 matches · 45% win rate
In match 4 of the day −91 ELO
44 matches · 45% win rate
On Saturdays +90 ELO, win rate 47%

hatchii_4 loses the most ELO from match 5 of the day: −165 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.24 · Anubis
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
52% better than 58%
0.75 better than 68%
80.1 better than 58%
1.07 better than 75%
49% of 334 duels better than 46%
37% of 92 situations better than 48%
Dust 277
49% better than 45%
0.77 better than 77%
81.3 better than 62%
1.08 better than 80%
56% of 246 duels better than 80%
39% of 79 situations better than 56%
Ancient52
60% better than 81%
0.70 better than 45%
74.9 better than 27%
1.01 better than 64%
54% of 164 duels better than 79%
40% of 45 situations better than 59%
Anubis46
67% better than 93%
0.77 better than 78%
77.7 better than 42%
1.10 better than 86%
53% of 136 duels better than 69%
49% of 35 situations better than 75%
Inferno27
52% better than 56%
0.77 better than 79%
79.0 better than 52%
1.08 better than 80%
48% of 80 duels better than 40%
44% of 32 situations better than 72%
Nuke5
40% -
0.86 -
90.2 -
1.23-
57% of 14 duels -
50% of 4 situations -
Vertigo5
60% -
0.83 -
86.7 -
1.17-
33% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hatchii_4 plays

Across 323 matches hatchii_4 averages K/R 0.75, ADR 79.2 and a rating of 1.07. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 6 players. Averages 16.7 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 46 matches. In 136 of 323 matches the rating was 1.10 or higher (42%), in 117 it was below 0.90. In 275 matches with detailed stats: 64 4Ks and 11 aces. Best month by rating: September 2026 at 1.12. hatchii_4 loses the most ELO from match 5 of the day (−165 ELO, win rate 45%). Things go best in match 2 of the day (+721 ELO, win rate 77%). Match no. 2 of the day goes best: 77% win rate, +721 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.7, ELO +381. Unchanged in recent months: Headshots at 52%, Win rate at 55%. Last 30 days: 115 matches, win rate 54%, net ELO +479.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.