HasheTags

France
Streamer
241 matches tracked 11 matches in 30 days
ELO ▲ 21
2,087
30-day peak: 2,088
Rank EU
#201,470
France #3,700 in France

How does HasheTags play?

Rating 1.14 (from 160 matches) K/R 0.80 ADR 85.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 160 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 87%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.6
Knife kills 5 in 241 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 17x 4K, 5 aces in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether HasheTags is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.92
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.92.

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −19 ELO
24 matches · 50% win rate
In match 4 of the day −7 ELO
26 matches · 46% win rate
On Thursdays −49 ELO, win rate 45%

HasheTags loses the most ELO on Cache: −19 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Most kills in a match: 46 · Dust 2
  3. Reached level 10 · Dust 2
  4. Recorded match no. 100 · Nuke
  5. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
55% better than 62%
0.78 better than 69%
84.4 better than 66%
1.12 better than 75%
57% of 164 duels better than 80%
23% of 52 situations better than 13%
Inferno56
54% better than 54%
0.85 better than 86%
90.0 better than 79%
1.21 better than 86%
57% of 115 duels better than 72%
43% of 23 situations better than 59%
Cache24
50% better than 38%
0.82 better than 78%
83.8 better than 61%
1.20 better than 84%
77% of 35 duels better than 99%
50% of 24 situations better than 77%
Mirage24
50% better than 45%
0.81 better than 81%
89.8 better than 87%
1.13 better than 81%
60% of 48 duels better than 92%
23% of 13 situations better than 12%
Anubis20
50% better than 46%
0.71 better than 35%
78.0 better than 34%
1.06 better than 59%
48% of 33 duels better than 27%
38% of 16 situations right on the average
Ancient14
50% -
0.86 -
86.0 -
1.28-
58% of 24 duels -
57% of 7 situations -
Nuke9
67% -
0.70 -
75.8 -
0.95-
61% of 18 duels -
14% of 7 situations -
Overpass8
50% -
0.80 -
87.0 -
0.98-
63% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HasheTags plays

Across 241 matches HasheTags averages K/R 0.80 and ADR 85.6; the rating across the 160 rated matches is 1.14. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 85 matches. In 76 of 160 matches the rating was 1.10 or higher (48%), in 41 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: October 2026 at 1.38. HasheTags loses the most ELO on Cache (−19 ELO, win rate 50%). Things go best on Dust 2 (+104 ELO, win rate 55%). Match no. 1 of the day goes best: 59% win rate, +48 ELO. Last 30 days: 11 matches, win rate 55%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.