hariboyooo

Hungary
Player

225 followers 2 streams in 30 days 2 avg. viewers last live on Nov 10, 2026

On FACEIT since 2018 284 matches tracked 98 matches in 30 days

How does hariboyooo play?

Rating 1.19 K/R 0.85 ADR 91.8 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 284 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 55%+3 pp · Ø 52% better than 76%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 55%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.2
Knife kills 2 in 284 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 93%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 80x 4K, 14 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 72%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +148
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.2, Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −126 ELO
36 matches · 42% win rate
In match 3 of the day −111 ELO
46 matches · 48% win rate
Between 12:00 and 18:00 −79 ELO, win rate 38%
On Fridays +37 ELO, win rate 46%

hariboyooo loses the most ELO in match 4 of the day: −126 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.79 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
60% better than 80%
0.87 better than 91%
94.1 better than 93%
1.21 better than 90%
60% of 458 duels better than 90%
37% of 41 situations better than 45%
Ancient69
59% better than 67%
0.88 better than 92%
94.4 better than 93%
1.23 better than 92%
55% of 404 duels better than 65%
46% of 35 situations better than 70%
Anubis60
52% better than 42%
0.86 better than 91%
91.0 better than 90%
1.19 better than 88%
56% of 293 duels better than 73%
46% of 39 situations better than 70%
Dust 234
44% better than 20%
0.78 better than 66%
86.6 better than 74%
1.08 better than 60%
46% of 183 duels better than 20%
42% of 19 situations better than 59%
Inferno19
37% better than 4%
0.77 better than 47%
85.1 better than 56%
1.12 better than 55%
47% of 100 duels better than 16%
50% of 10 situations better than 77%
Nuke14
50% -
0.82 -
90.4 -
1.12-
59% of 88 duels -
67% of 9 situations -
Cache8
38% -
0.87 -
86.9 -
1.27-
57% of 37 duels -
50% of 2 situations -
Vertigo3
67% -
1.08 -
116.5 -
1.53-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How hariboyooo plays

Across 284 matches hariboyooo averages K/R 0.85, ADR 91.8 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 91.8, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 77 matches. In 161 of 284 matches the rating was 1.10 or higher (57%), in 70 it was below 0.90. In 271 matches with detailed stats: 80 4Ks and 14 aces. Best month by rating: August 2026 at 1.24. hariboyooo loses the most ELO in match 4 of the day (−126 ELO, win rate 42%). Things go best on Mirage (+374 ELO, win rate 60%). Match no. 1 of the day goes best: 59% win rate, +175 ELO. Improved over the last three months: ELO +148. Got weaker: K/R −0.04, Rating −0.06, ADR −4.2, Win rate −8 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 98 matches, win rate 52%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.