halliff1

KZ
Player
124 matches tracked Follow on Twitch

How does halliff1 play?

Rating 0.98 (from 11 matches) K/R 0.74 ADR 79.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 11 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 45% very weak below 0.75 0%
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 18%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 16%−6 pp better than 19%
Clutch kills per match 1.5−0.2 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 8%−2 pp better than 46%
K/D 1.04+0.04 better than 66%
Pistol kills per match 2.3
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.6 pp better than 63%
Rounds with 3K 3.6%−0.3 pp better than 36%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 20x 4K, 1 ace in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 6%
Utility damage per round 1.4−2.8 better than 1%
Enemies flashed per round 0.15−0.13 better than 17%
Rounds with a death 71%−1.0 pp better than 70%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 124 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −80 ELO
31 matches · 45% wins

halliff1 loses the most ELO from match 5 of the day: −80 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 50%
0.75 better than 60%
79.6 better than 49%
1.00–
53% of 193 duels better than 65%
42% of 33 situations better than 62%
Anubis22
73% better than 98%
0.76 better than 64%
80.4 better than 51%
0.75–
46% of 72 duels better than 26%
50% of 10 situations better than 76%
Dust 219
47% better than 37%
0.71 better than 42%
77.3 better than 36%
0.99–
48% of 62 duels better than 35%
14% of 7 situations better than 4%
Nuke12
42% –
0.70 –
78.6 –
1.01–
42% of 31 duels –
17% of 6 situations –
Ancient10
50% –
0.73 –
77.9 –
-
46% of 26 duels –
40% of 5 situations –
Cache6
33% –
0.72 –
81.8 –
0.92–
50% of 22 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How halliff1 plays

Across 124 matches halliff1 averages K/R 0.74 and ADR 79.3; the rating across the 11 rated matches is 0.98. Most room to improve: Utility damage per round at 1.4. That is better than only 1% of players on level 8. On average 15.9 kills per match, 39% of them headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 3 of 11 matches the rating was 1.10 or higher (27%), in 5 it was below 0.90. In 124 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: September 2026 at 0.98. halliff1 loses the most ELO from match 5 of the day (−80 ELO, win rate 45%). Things go best on Anubis (+105 ELO, win rate 73%). Last 30 days: 5 matches, win rate 20%, ELO balance −79.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.