haizatsu

Russia
Streamer
672 matches tracked 54 matches in 30 days
ELO ▲ 133
2,189
30-day peak: 2,210
Rank EU
#145,381
Russia #38,270 in Russia

How does haizatsu play?

Rating 1.06 (from 507 matches) K/R 0.77 ADR 81.2 from 672 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 507 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 36%+25 pp · Ø 11% better than 99%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.6
Knife kills 12 in 672 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 53x 4K, 7 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +71
= Stayed the same
ADR at 79.0, Headshots at 43%, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.06

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 672 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −457 ELO
96 matches · 42% win rate
On Cache −13 ELO
40 matches · 48% win rate
Between 12:00 and 18:00 −366 ELO, win rate 44%
On Fridays −549 ELO, win rate 40%

haizatsu loses the most ELO on Anubis: −457 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.81 · Ancient

Maps in detail

from the last 672 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2193
51% better than 51%
0.77 better than 65%
82.6 better than 60%
1.08 better than 66%
53% of 719 duels better than 62%
41% of 106 situations better than 58%
Mirage189
53% better than 57%
0.74 right on the average
78.2 better than 37%
1.01 better than 44%
52% of 619 duels better than 56%
43% of 90 situations better than 65%
Ancient121
50% better than 43%
0.79 better than 73%
83.7 better than 62%
1.09 better than 72%
52% of 484 duels right on the average
50% of 68 situations better than 78%
Anubis96
42% better than 20%
0.80 better than 79%
83.9 better than 67%
1.12 better than 80%
58% of 399 duels better than 83%
33% of 61 situations better than 36%
Cache40
48% -
0.75 -
78.7 -
0.99-
59% of 76 duels -
13% of 16 situations -
Nuke24
54% better than 47%
0.74 better than 44%
77.9 better than 32%
0.98-
45% of 49 duels better than 17%
0% of 4 situations better than 1%
Overpass5
0% -
0.71 -
74.1 -
0.76-
25% of 4 duels -
-
Inferno4
50% -
0.77 -
76.7 -
1.06-
35% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haizatsu plays

Across 672 matches haizatsu averages K/R 0.77 and ADR 81.2; the rating across the 507 rated matches is 1.06. Biggest strength: 3K rounds at 4.9%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 42% headshots. The strongest map is Nuke with a 54% win rate in 24 matches. In 213 of 507 matches the rating was 1.10 or higher (42%), in 170 it was below 0.90. In 352 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: June 2026 at 1.16. haizatsu loses the most ELO on Anubis (−457 ELO, win rate 42%). Things go best in match 4 of the day (+598 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +598 ELO. Improved over the last three months: ELO +71. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 79.0, Headshots at 43%, Win rate at 50%. Last 30 days: 54 matches, win rate 52%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.