haiVaan

India
Streamer
505 matches tracked
ELO
2,152
Peak across recorded matches: 2,435
Rank SEA ▼ 665 places
#3,832
India #230 in India
30 days · prev. #3,167 · best #3,165

How does haiVaan play?

Rating 0.99 (from 501 matches) K/R 0.71 ADR 78.7 from 505 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 485 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (442 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.6 from the last 485
Knife kills 18 in 485 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 98x 4K, 10 aces in 442 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 79%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.07, ADR +7.2
= Stayed the same
Headshots at 53%, Win rate at 47%
▼ Got worse
ELO −120

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 485 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −215 ELO
92 matches · 43% win rate
In match 4 of the day −196 ELO
44 matches · 41% win rate
Between 18:00 and 24:00 −418 ELO, win rate 39%
On Wednesdays −563 ELO, win rate 35%

haiVaan loses the most ELO on Ancient: −215 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.18 · Inferno
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 485 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
44% better than 22%
0.70 better than 31%
76.3 better than 27%
0.98 better than 33%
47% of 688 duels better than 26%
39% of 79 situations better than 54%
Dust 2129
53% better than 54%
0.72 better than 39%
79.9 better than 45%
1.01 better than 42%
46% of 603 duels better than 23%
42% of 89 situations better than 59%
Ancient92
43% better than 24%
0.71 better than 35%
78.9 better than 36%
0.96 better than 27%
49% of 472 duels better than 36%
35% of 60 situations better than 42%
Inferno65
51% better than 44%
0.71 better than 39%
83.0 better than 61%
1.02 better than 44%
47% of 339 duels better than 25%
36% of 45 situations right on the average
Cache39
62% -
0.79 -
87.0 -
1.11-
48% of 210 duels -
36% of 28 situations -
Anubis15
40% better than 14%
0.70 better than 32%
74.1 better than 16%
1.01 better than 43%
44% of 52 duels better than 14%
50% of 10 situations better than 77%
Nuke6
17% -
0.58 -
72.4 -
0.73-
39% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How haiVaan plays

Across 505 matches haiVaan averages K/R 0.71 and ADR 78.7; the rating across the 501 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Cache with a 62% win rate in 39 matches. In 180 of 485 matches the rating was 1.10 or higher (37%), in 187 it was below 0.90. In 442 matches with detailed stats: 98 4Ks and 10 aces. Best month by rating: September 2026 at 1.05. haiVaan loses the most ELO on Ancient (−215 ELO, win rate 43%). Things go best on Cache (+137 ELO, win rate 62%). Match no. 2 of the day goes best: 57% win rate, +33 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +7.2. Got weaker: ELO −120. Unchanged in recent months: Headshots at 53%, Win rate at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.