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hadesik888

Poland
Streamer
434 matches tracked 35 matches in 30 days
ELO ▼ 80
2,759
30-day peak: 2,899
Rank EU
#23,079
Poland #1,217 in Poland

How does hadesik888 play?

Rating 0.96 K/R 0.70 ADR 80.5 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 429 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.5 from the last 429
Knife kills 2 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 13%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 41x 4K, 7 aces in 388 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, ELO +322
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 81.0, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −337 ELO
75 matches · 44% win rate
On Inferno −229 ELO
25 matches · 40% win rate
On Wednesdays −220 ELO, win rate 42%

hadesik888 loses the most ELO in match 2 of the day: −337 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.93 · Ancient
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient116
54% better than 51%
0.75 better than 46%
82.9 better than 53%
1.00 better than 31%
54% of 619 duels better than 60%
46% of 54 situations better than 71%
Anubis102
51% better than 40%
0.71 better than 30%
83.2 better than 58%
0.98 better than 25%
51% of 596 duels better than 44%
37% of 54 situations better than 45%
Mirage81
52% better than 43%
0.68 better than 17%
77.3 better than 27%
0.93 better than 12%
46% of 395 duels better than 17%
29% of 35 situations better than 21%
Nuke49
51% better than 32%
0.66 better than 10%
75.8 better than 17%
0.92 better than 8%
43% of 216 duels better than 8%
34% of 29 situations better than 39%
Cache40
48% better than 25%
0.73 better than 28%
86.2 better than 58%
0.98 better than 15%
49% of 197 duels better than 24%
50% of 16 situations better than 73%
Inferno25
40% better than 7%
0.67 better than 8%
78.4 better than 20%
0.93 better than 4%
47% of 142 duels better than 12%
35% of 20 situations better than 40%
Dust 28
25% -
0.53 -
65.8 -
0.71-
38% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How hadesik888 plays

Across 434 matches hadesik888 averages K/R 0.70, ADR 80.5 and a rating of 0.96. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.96, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Ancient with a 54% win rate in 116 matches. In 137 of 429 matches the rating was 1.10 or higher (32%), in 193 it was below 0.90. In 388 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: August 2026 at 0.99. hadesik888 loses the most ELO in match 2 of the day (−337 ELO, win rate 44%). Things go best on Mirage (+37 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, ELO +322. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 81.0, Win rate at 51%. Last 30 days: 35 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.